Edited Winter (June 5, 2016 11:33:26 PM)
Originally posted by Sophie Hughes:Yes. :D
Are you giving Nissa a GRV or FtMGS here?
It’s important to realize this is only for active effects. If player A forgets to pay 1 more when casting a Shock because he forgot about player N’s Thalia, Guardian of Thraben, that is not considered an active effect on player N’s part. In that case, the error is on player A’s shoulders, and player N should get a Failure to Maintain Game State.
Originally posted by Isaac King:
As the annotated IPG points out, double GRV only applies to active effects. Violation of Nissa's continuous effect should result in a normal FtMGS for Nissa.It’s important to realize this is only for active effects. If player A forgets to pay 1 more when casting a Shock because he forgot about player N’s Thalia, Guardian of Thraben, that is not considered an active effect on player N’s part. In that case, the error is on player A’s shoulders, and player N should get a Failure to Maintain Game State.
Originally posted by Scott Marshall:
How is Kalitas' replacement effect NOT active? Each player is instructed to take an action…
d:^D
Originally posted by Christopher Wendelboe:Scott Marshall
How is Kalitas' replacement effect NOT active? Each player is instructed to take an action…
d:^D
This is a valid point. The more I thought about this the more it seems to me that the issue is that each player is supposed to do something, and in theory neither did (controller makes a zombie token, opponent puts creature into exile).
I believe what is generally thought of to be an “active” ability is something like a spell or activated ability on a permanent. Perhaps the more correct thought is “if an effect instructs you to do something, it's active”.
This also means that hexproof/shroud is never an “active” effect.
Replies have been disabled because this topic is closed.