Originally posted by David Hibbs:
This question comes up from time to time. The answer is as follows:
Can you tell me EXACTLY how many times you will repeat the loop? (And by EXACTLY, I mean without having to resort to high-level math on sort orders, logic, etc etc.)
If the answer is no, which it is in this case, you can't do it.
You MUST be able to specify a number of times you will repeat a “boundless” loop and you MUST be able to specify the exact ending game state. If you can't do this, you must manually execute the loop and do so in a timely manner.
For more discussion on loops, see Toby's blog here:
http://blogs.magicjudges.org/telliott/2012/11/02/horsemyths/
Originally posted by Oren Firestein:David Hibbs
This question comes up from time to time. The answer is as follows:
Can you tell me EXACTLY how many times you will repeat the loop? (And by EXACTLY, I mean without having to resort to high-level math on sort orders, logic, etc etc.)
If the answer is no, which it is in this case, you can't do it.
You MUST be able to specify a number of times you will repeat a “boundless” loop and you MUST be able to specify the exact ending game state. If you can't do this, you must manually execute the loop and do so in a timely manner.
For more discussion on loops, see Toby's blog here:
http://blogs.magicjudges.org/telliott/2012/11/02/horsemyths/
I think that this is too strict a criterion to apply in this case. The player needs to be able to specify a maximum number of iterations to achieve his desired end state, not an exact number of iterations. The problem with the Four Horsemen deck is that there is no maximum number of iterations which absolutely guarantees that the player will achieve his end state.
In this case, Nathaniel can say, “I have about 50 cards in my library. I will loop through the entire library once so that I can see the order of all the cards, and then I will loop through again to cut to the desired card. This will take no more than 100 iterations in the worst case.”
Without any advanced math, an ordinary tournament player can see how this will work. There is no need to go through the physical motions of Scry 1 a hundred times. If the opponent objects, I would ask the opponent to explain why (possibly away from the table). If the opponent wants to interrupt in some way, of course that is fine, but I can't really see another reasonable objection to this shortcut.
Originally posted by Joshua Feingold:
In fact, you can say you Scry 1 exactly 2x your library size if you want
because the last however many Scry 1s can just leave the card on top. No
need to even worry about “maximum” vs “exact” in this particular case.
Originally posted by Nathaniel Lawrence:I don't really see any reason to require it, no.
Is this the kind of technical precision required, then?
Edited Christian Genz (Aug. 27, 2013 04:56:10 PM)
Replies have been disabled because this topic is closed.