Ugin's Fate cards and Combat damage
While I see the logic that supports Jeff and Ben, I've never played that way. In my experience, lots of players “attack for N”, and wait to see how blocks are declared before adding any tricks. And lots of players, after hearing “attack for N”, will think and then say ‘OK, no blocks, take N?“
I do agree that ”attack for 2“ … ’no blocks, I'll take 2' … ”hah! Exalted says you take 3!“ feels very scummy. (Maybe it's the tone of voice I hear when I read that - heh!)
I think that ”attack for N“ is generally meant as a shortcut to Declare Blockers, not to damage. I also know that some players might use it to shortcut straight to damage. And, I suspect some players move quickly between the two, depending on circumstance. I don't think we can settle on a standard shorcut, because of the different assumptions we're seeing just in this small sample size.
One principle that Ben mentioned, which is very important, is that AP controls the pace of his or her own turn. There's a current L4 debate about a different ”shortcut", where the majority opinion hinges on this key concept. That alone could sway me to side with Jeff, Ben and others … but all those years of experience that muddles it all leaves me convinced that we can't assume shortcut to damage resolving.
d:^D