Originally posted by Philip Körte:
Isn't that exactly the new infractions? We resolved the intial problemby leaving things as they were.
At some point in time after that, A put the removal into his hand and N the creature onto the battlefield. Which, by the comprehensive rules, they clearly were not entitled to do. Which makes them Game Play Errors, even if both players agreed on doing this, does it not?
And since they are GPEs, if nothing else, they would be GRVs. Or where is the flaw in that logic?
Originally posted by Philip Körte:
Going at this from another angle: If you were called to a table where players have put cards from their graveyards into play for any reason that is not because they reanimated that creature, you would give out a GRV, too, right? So why not here?
Originally posted by Bryan Li:
At competitive REL, though, wouldn't it be DEC? The definition is “A player illegally puts one or more cards into his or her hand and, at the moment before he or she began the instruction or action that put the card into his or her hand, no other Game Play Error or Communication Policy Violation had occurred, and the error was not the result of resolving objects on the stack in an incorrect order.” Andrew has clearly put a card (the removal spell) into his hand, and there was no GPE or CPV beforehand and nothing on the stack. I would give Andrew DEC and Nathan GRV (for illegally returning the creature to the battlefield).
IPG
If the player received confirmation from his or her opponent before drawing the card (including confirming the number of cards when greater than one), the infraction is not Drawing Extra Cards.
Originally posted by Trenten Novak:Nicola DiPasqualeThese examples are not a be all and end all what the infractions are. Ignoring a Judges ruling and doing whatever you want is disruptive to the tournament, thereby meeting the requirements for UC-Minor. By ignoring the Judge's ruling, the players are undermining the authority of the Judge. By not issuing some penalty here, we are essentially saying “unless we tell you otherwise, our rulings are just suggestions that you can ignore without repercussion.”
This would not be USC - Minor based on that example because no direct instruction was given to those players for them not to change the state of their game in the manner they did.
Originally posted by Brian Schenck:
The players are not so much violating the rules, so much as they are ignoring a judge's ruling and the policy that exists in support of the ruling. Yes, the card physically changes zones; but the players didn't move it because of some rule or incorrectly resolved spell, they moved it because they were trying to fix things. They didn't understand the reason (or perhaps just didn't want to accept it) why the judge made that ruling, so they do what players sometimes do… Come up with their own fix that feels “fair.”
Edited Walker Metyko (Feb. 10, 2015 01:36:53 PM)
Originally posted by Riki Hayashi:-The players around them might have had a ruling that they didn't like, and now seeing that the judge isn't doing anything about the players that didn't listen feel upset because they would have liked a mutually agreeable solution instead too.
Rhetorical question: How is it disruptive to the tournament?
Originally posted by Trenten Novak:
There was a lot of mentioning about how the players feel about receiving the penalty. I'm really not concerned about that at Comp Rel+. The players should know that their actions have consequences, even if unintended. Furthermore, if I were to consider how the players feel, I'd be giving out far fewer penalties for things like D/DLP (had a brain fart and didn't count to 60, forgot to desideboard) and L@EC (Courser of Cruphix, dexterity errors) because they're silly little mistakes that make you feel bad for doing. Additionally, there's no provision in the IPG that states “if you think the player is going to feel bad about receiving the penalty, don't issue it.”
Originally posted by Joshua Feingold:Actually, to me the penalty seems like it could be harsher for applying a mutually agreed-upon fix without a judge involved. In the described case, the players motivation appears to be preserving the game state as they see it (albeit at the cost of ignoring a judge ruling). If they didn't call a judge at all, I'd ask if they were aware that game play errors should be tracked with a warning. Intentionally trying to avoid a warning seems to qualify as “attempting to gain advantage,” one of the pillars of USC-cheating.
Let's first assume there was no judge call following the initial error, and you (somehow?) discover the players applied their own mutually agreed-upon fix. Would you do anything? If so, what and why?
Now, going back to our original situation, the players have called a judge and received Warnings. Then they did something that without this intervention would not have been an infraction. Does it make sense that the players should now receive a harsher penalty because they talked to the judge?
Originally posted by Eli Meyer:
Actually, to me the penalty seems like it could be harsher for applying a mutually agreed-upon fix without a judge involved. In the described case, the players motivation appears to be preserving the game state as they see it (albeit at the cost of ignoring a judge ruling). If they didn't call a judge at all, I'd ask if they were aware that game play errors should be tracked with a warning. Intentionally trying to avoid a warning seems to qualify as “attempting to gain advantage,” one of the pillars of USC-cheating.
MTR 1.10
Players are responsible for:
…
• Calling attention to any rules or policy infraction they notice in their matches.
• Bringing to a judge’s attention any offers of bribery, wagering, improper game result determination,
and any discrepancies in their tournament match record.
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