Originally posted by William Anderson:
Have any stories of Regular Rel deviations that you might want to share?
I think that “Regular REL deviations” suggests that the Judging at Regular REL Guide is a rigid document that has set procedures that must be followed. While it has some good general guidance for judges, I would prefer to see “What stories involving fixes that are better than the suggested fixes in the JARR/JREG?”
Primarily at Regular REL, we can do things that seem more fair and specific to the situation. Certainly the general guidance of “Fix or leave as is” gives us advice on what to do in some situations, even broadly as “back up to point of error”, but that doesn't mean that any fix MUST be per what is listed in the JARR/JREG. This document isn't the MIPG. In my opinion, it just means we should consider what a “fair” fix is, and where we shouldn't tread into punitive fixes or fixes that wouldn't be agreeable to both players (or even a neutral player watching what unfolds).
For example, in a lot of situations where a spell was cast wrong and it was strictly the mana payment portion, I might be inclined to just fix the mana payment. If a creature was dealt lethal damage and shouldn't have been, return it to the battlefield if at all possible. Same with a card that should be exiled, but is instead in the graveyard. Obviously, the simpler the situation (nothing triggered, caught within a few actions, etc.) that makes it easier and more tolerable a fix. Especially if you can explain to the players, without saying “Well, the JARR/JREG says…” and you can just talk to the players directly and address their concerns.
And, if you can't fix the situation… You explain that both players do share a responsibility to the game and playing correctly. If the opponent misses an error, then that is something he should be more careful in looking out for. Even at Regular REL, we can stress that shared responsibility and remind the players that mistakes may be made by one player, but both should be looking for them.
But, stressing that the JARR/JREG is a very specific document like the MIPG… I feel that misses situations where we can provide more reasonable and specific fixes as appropriate to the situation. Especially ones the players will more readily understand and think is fair, versus some broad policy meant to handle 95+% of problems. Don't ignore the JARR/JREG's guidance, just integrate the general idea behind what a fix should accomplish. (About the only thing I'd say stick the JARR/JREG on is, “DQ cheaters!”)