Whenever a player adds an object to the stack, he or she is assumed to be passing priority unless he or
she explicitly announces that he or she intends to retain it. If he or she adds a group of objects to the
stack without explicitly retaining priority and a player wishes to take an action at a point in the
middle, the actions should be reversed up to that point.
Originally posted by Huw Morris:
I've re-read the definition for DEC in the IPG a couple of times, and this still feels like GRV to me, as the problem starts when N fails to discard to resolve the first trigger
Originally posted by Jeremie Granat:In this scenario, why am I drawing the 4th card? The answer may be different depending on whether it's my main phase or my upkeep before my regular draw.
Just a quick question to all who feel the same way:
If I play a Brainstorm and draw 4 cards… Is that a GRV as well? The problem starts when I fail to put 2 cards on top of my library… If not, where is the difference?
Edited Eli Meyer (March 15, 2015 05:34:11 AM)
Originally posted by Jeremie Granat:
If I play a Brainstorm and draw 4 cards… Is that a GRV as well? The problem starts when I fail to put 2 cards on top of my library… If not, where is the difference?
IPG 2.3
A player illegally puts one or more cards into his or her hand and, at the moment before he or she began the instruction or action that put a card into his or her hand, no other Game Play Error or Communication Policy Violation had been committed, and the error was not the result of resolving objects on the stack in an incorrect order.
Originally posted by IPG:
at the moment before he or she began the instruction or action that put a card into his or her hand, no other Game Play Error
… Game Rule Violation or Communication Policy Violation had been committed…
Originally posted by Eli Meyer:
So here is the problem I have with DEC: we are claiming no GRV was committed prior to the second draw for failing to discard the first card. Was no GRV committed for failing to discard the second card? What's the difference?
It (GRV) handles violations of the Comprehensive Rules that are not covered by the other Game Play
Errors.
Originally posted by IPG 2.3:
At the moment before he or she began the instruction or action that put a card into his or her hand, no other Game Play Error or Communication Policy Violation had been committed…
Edited Lyle Waldman (March 16, 2015 03:15:59 PM)
Originally posted by Lyle Waldman:
To do this, I would do the following things:
1) Put a random card from Alice's hand on top of her deck.
2) Return the land that Nathan played to his hand.
3) Return a random card from Nathan's hand to the top of his deck.
4) Put both Lightning Bolts on the stack from Nathan's graveyard.
5) It is now Nathan's (whatever phase it was when he cast the Lightning Bolts).
Due to the amount of information that may become available to players and might affect their play, backups are regarded as a solution of last resort, only applied in situations where leaving the game in the current state is a substantially worse solution.
A good backup will result in a situation where the gained information makes no difference and the line of play remains the same (excepting the error, which has been fixed). This means limiting backups to situations with minimal decision trees.
Edited Gregg Nakagawa (March 16, 2015 08:05:50 PM)
Originally posted by Adam Zakreski:At that point, he has 2 cards in hand, and must discard 2 cards. What decision does he have to make?
OOOS does not apply since he gains information that affects the discard decision.