One word of caution in using Uncle Scott's approach of asking players
whether they want a called draft…
Asking your players about this aspect can present a bit of a peer pressure
situation or embarrassment issue for some players. This is particularly an
issue if you end up with a mix of very experienced players and a couple
people pretty new to top 8 or GP day 2 drafts. My experience is that the
grinders want to push the called draft to force newer players out of their
comfort zone, thinking this gives them an advantage.
If it's all grinder-type players who have all been there, then asking
directly is fine. Otherwise, you have two options make a decision yourself
(or with the TO) or us a “secret ballot” to keep some pressure off the
less-experienced in the group.
As Scott notes… just because it's a competitive event doesn't mean it
shouldn't be fun. :)
On Wed, Mar 25, 2015 at 9:52 AM, Scott Marshall <
forum-17068-f5aa@apps.magicjudges.org> wrote:
> For local events, I usually ask the players if they want a called draft
> (because they're worried about one of the players being slow? or they want
> the experience?); if most do, then I'll follow the excellent advice above.
>
> However, my default is what's often called “zone drafting”. During a
> draft, the “zones” are
>
> 1. cards you've drafted
> 2. cards you're looking at
> 3. cards you've passed left/right
> 4. cards passed to you
>
> At no time should there be two sets of cards in any zone, and all zones
> must be kept very separate. It sounds very technical, but it really means
> “don't pass a 2nd pile until the next player has picked up your previous
> pass; never mix the piles”.
>
> Also, since you may have players who are also new to Comp REL drafts, make
> sure they know they can't look at the cards they've drafted - can't even
> touch that pile! - except during the review period, between packs. Also,
> tell them that once they've put a card on the pile of their picks, it stays
> there; be certain before you commit to a pick, there's no take-backs at
> Comp REL.
>
> And, even though you didn't ask about the Sealed/Swiss portion, I've found
> that it's good to be very clear about Comp REL rules for Sealed - i.e., you
> have to register a “main deck”, which is what you present for game 1 of
> each match. No “Continuous Construction”, like Regular REL allows.
> Remember, it's not just you that will be at your first Comp REL Limited
> event - many of your players will be, too.
>
> Most of all - just because it's Comp REL doesn't mean it shouldn't still
> be fun!
>
> d:^D
>
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