Originally posted by Scott Marshall:
Paralysis by Over-Analysis, part 313… (heh)
It's much simpler; please read it more like an activation cost & effect.
A triggered ability that … : The controller must do A or B (before progressing the game state)
d:^D
A triggered ability that causes a change in the visible game state (including life totals) or requires a choice upon resolution: The controller must take the appropriate physical action AND make it clear what the action taken or choice made is before taking any game actions
A triggered ability that causes a change in the visible game state (including life totals): The controller must take the appropriate physical action OR a triggered ability that requires a choice upon resolution: The controller must make it clear what the action taken or choice made is before taking any game actions
Edited Edward Bell (April 10, 2015 05:24:59 PM)
Originally posted by Chuck Pierce:
I believe that refers to the fact that before you could simply acknowledge the existence of the trigger and it wouldn't be considered missed, even if you never say anything about what the trigger is going to do. It used to create an awkward situation because just by saying “Triggers,” your opponent was partially responsible for making sure that you resolve your own triggers correctly, even though they might not be sure what action is needed or what your choice is going to be.
Now, you either have to actually do the action (which is straightforward), or describe what that action will be. This makes it much more clear that you are aware of the triggers, and it promotes communication with the opponent so that they know what is happening and that the trigger is resolving. If, after you say “This guy gets a +1/+1 counter” you forget to actually put that counter on, it's much easier for your opponent to point out that you didn't do the action, because you actually told them specifically what you are going to do.
Originally posted by Toby Hazes:Chuck Pierce
I believe that refers to the fact that before you could simply acknowledge the existence of the trigger and it wouldn't be considered missed, even if you never say anything about what the trigger is going to do. It used to create an awkward situation because just by saying “Triggers,” your opponent was partially responsible for making sure that you resolve your own triggers correctly, even though they might not be sure what action is needed or what your choice is going to be.
Now, you either have to actually do the action (which is straightforward), or describe what that action will be. This makes it much more clear that you are aware of the triggers, and it promotes communication with the opponent so that they know what is happening and that the trigger is resolving. If, after you say “This guy gets a +1/+1 counter” you forget to actually put that counter on, it's much easier for your opponent to point out that you didn't do the action, because you actually told them specifically what you are going to do.
Would just saying “counter” still be enough to describe the action?
So basically we are differentiating MT and GRV here based on the exact words said.
Originally posted by Edward Bell:
I'm guessing both players would be clear what 'counter' meant, and I'm guessing even 'trigger' would be fine if they were clear what trigger it was referring to. “Triggers” isn't clear as to what triggers are being discussed so I'd argue that as long as the communication was clear then there is no issue.
Originally posted by Edward Bell:
I mean to even take this to its most absurd conclusion - how does a Splinter Twin player make a billionty Pestermite tokens? This new interpretation suggests that unless a player is able to actually put a token down we can't progress to making the second/third token. Maybe we get a dice with a billionty written on it and perhaps some homemade tokens?
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