Originally posted by Brian Schenck:Since I would put one trigger on the stack resolving I have no problems with an explanation:
However, my question to those ruling that the triggers weren't in the proposed loop and that AP can choose to loop only once is the following: How do you handle NAP asking you about correcting for AP's misplay? Specifically something like this: “After making your ruling, NAP asks to speak to you privately. NAP explains that Suture Priest has been in play for several turns and that when it was played, AP acknowledged that she probably can't win since she can't counter Suture Priest. NAP is trying to understand why you're giving AP a second chance for her mistake.”
Edited Marc Shotter (April 23, 2015 09:19:07 AM)
Originally posted by Markus Dietrich:
Since I would put one trigger on the stack resolving I have no problems with an explanation:
"Loops are used to make games faster, but never change it in a way that the outcome would be something different from what it would be like if you played it out completly. Do you think your opponent would continue with making tokens as soon as you acknowledge the first trigger? This is why we have the rules of interrupting a shortcut and doing something else. However the other play is not obliged to continue his loop after you did something and that is actually what happened here: You interrupted his loop by putting a trigger on the stack which was not mentioned before in the loop description. Therefore he does not need to continue with making tokens afterwards. That would be like playing normally and asking your opponent ‘Come on, you know you want some more tokens, don’t you' after he lost the first life. (Concentrate with the sentence before this bracket on the way you deliver it. Don't make it sound like he actually did something stupid and unsporting when he wanted his opponent to lose all the life, but instead as a little bit of a joke and ‘You wouldn’t do that in his position would you') Sounds good?"
Edited Eskil Myrenberg (April 23, 2015 12:36:28 PM)
Originally posted by Brian Schenck:“Sure, you have to acknowledge it the first time it has an visible impact on the game, which is at the first iteration of the loop. You're interrupting it by saying ‘After the first iteration of your loop my trigger resolves and you lose 1 life’”
His response: “No, that doesn't sound good. I'm not required to point out my trigger until it actually has an effect. And how am I reasonably interrupting his loop? It's not my fault my opponent can't pay attention to the game.”
Edited Markus Dietrich (April 23, 2015 04:21:30 PM)
Originally posted by Markus Dietrich:
“Sure, you have to acknowledge it the first time it has an visible impact on the game, which is at the first iteration of the loop. You're interrupting it by saying 'After the first iteration of your loop my trigger resolves and you lose 1 life'”
Originally posted by Markus Dietrich:
I agree that we should not rewind strategic misplays, but I don't think I'm doing this here. Asha still loses 1 life because I would rewind to the actual point where the loop should be disrupted not to any point before. If we discuss this way instead of just rules I would be even more in favor of Asha because its seems like a big gotcha Nymeria got here by getting more triggers than she normally should. I find it unfair to only protect the proposed from such moments and not the proposer.
Originally posted by Brian Schenck:
The loop “rules” certainly seem to allow it, but it really feels like we'd be correcting for a legal misplay here.
Originally posted by Brian Schenck:Is that really true? As far I undertstood it until now the point where the action that was not proposed in the shortcut takes place is the new endpoint of the shortcut. And that would be where the first trigger is acknowledge/resolved otherwise there would be some missed trigger because they were not acknowledged when they should have had a visible influence on the game.
“I guess then I don't understand why the new end point is ‘X-1’ life instead of ‘X-X life’, since I'm the one who gets to propose the new, shorter end point.” (Hopefully everyone understands I'm using X as a placeholder, since the scenario didn't specify AP's actual life total.)
Originally posted by Brian Schenck:I feel it is a gotcha if a player gets something he normally has to communicate multiple times instead of one time before he has to communicate it.
It's a bit challenging to see this as a “gotcha” in the sense I'd normally expect the word to be used. There's no apparent mis-communication here by either player, and Suture Priest is presumably in reasonably clear view. And AP had to see NAP cast it.
Originally posted by Brian Schenck:He obviously has not but I do not believe that this is because of misunderstanding of the rules. It was because it was because he did not understand a part of the loop which was also not communicated by NAP. I would call that a miscommunication (if NAP didn't tell AP after the first iteration of the loop)
It seems to me that AP may not have understood the full result or ramifications of the loop she proposed. Is that really a “gotcha” when it comes to not understanding the rules? Or even the response NAP could have?
Originally posted by IPG2.1:
A triggered ability that causes a change in the visible game state (including life totals) or requires a
choice upon resolution: The controller must take the appropriate physical action or make it clear what the
action taken or choice made is before taking any game actions (such as casting a sorcery spell or explicitly
moving to the next step or phase) that can be taken only after the triggered ability should have resolved.
Edited Chris Lansdell (April 23, 2015 06:31:01 PM)
Edited Christian Genz (April 23, 2015 06:50:36 PM)
Originally posted by Adam Zakreski:Brian Schenck
The loop “rules” certainly seem to allow it, but it really feels like we'd be correcting for a legal misplay here.
If the rules allow it, why are we considering deviating? At this point it is the AP demonstrating a “better understanding of the rules of a game”. AP SHOULD have an advantage.
Originally posted by IPG 2.1. Game Play Error — Missed Trigger:
Triggered abilities are assumed to be remembered until otherwise indicated, and the impact on the game state may not be immediately apparent.