Edited Mitja Bosnic (June 14, 2015 05:06:47 AM)
Originally posted by Samantha Davis:For this question specifically I'm pretty sure the answer is no. All players have access to the oracle wording and are expected to abide by it at competitive REL. You're also expected to know how your own cards work at competitive. Things like this are meant to be learned at regular REL events. Granted, there aren't too many legacy events run at regular.
Should the awkward wording of the older card be taken into account when considering penalties and fixes for this situation?
A player illegally puts one or more cards into his or her handwe've established that that's happened,
and, at the moment before he or she began the instruction or action that put a card into his or her hand, no other Game Play Error or Communication Policy Violation had been committedthe moment that the card was drawn was after a legal play of tapping elves far mana. The missed trigger violation had come and gone already by that point so we are past the “moment” another GPE took place,
and the error was not the result of resolving objects on the stack in an incorrect order.If we're here then we've established it wasn't OoOS.
If the player received confirmation from his or her opponent before drawing the card (including confirming the number of cards when greater than one), the infraction is not Drawing Extra Cards.This is obviously important and does need to be asked of the players.
Edited Preston May (June 15, 2015 09:37:11 AM)
Originally posted by Adam Kolipiński:I'm not sure i agree, Adam.
And Eli no, we should give rulling based on what happen on the table, not based on our assumption of player rules understanding.
Nor may players use out-of-order sequencing to try to retroactively take an action they missed at the appropriate time.This doesn't explicitly discuss rules understanding; but it does make clear that when we see a sequence of actions that happen in a technically incorrect order, we need to ask the players why they did it that way. “Heritage druid, tap for mana, draw a card from Glimpse” and “Heritage druid, tap for mana, oh shoot let me draw for Glimpse now” result in two very different rulings.
Originally posted by William Barlen:
I can't help but think it's out of order sequencing as those are a VERY common block of actions.
If I were a floor judge I would rule an OoOS but if I were a head judge and my floor judge ruled DeC I would uphold his call, this is something I feel gets murkier the further from the situation you are (I.E. flow of the game ect.)
Originally posted by Eli Meyer:Adam KolipińskiI'm not sure i agree, Adam.
And Eli no, we should give rulling based on what happen on the table, not based on our assumption of player rules understanding.
Here is a section of the MTR for Out of Order Sequencing:Nor may players use out-of-order sequencing to try to retroactively take an action they missed at the appropriate time.This doesn't explicitly discuss rules understanding; but it does make clear that when we see a sequence of actions that happen in a technically incorrect order, we need to ask the players why they did it that way. “Heritage druid, tap for mana, draw a card from Glimpse” and “Heritage druid, tap for mana, oh shoot let me draw for Glimpse now” result in two very different rulings.
IPG
All players are treated equally according to the guidelines of an event’s Rules Enforcement Level (REL). Knowledge of a player’s history does not influence the recognition of an infraction or the application of penalties, though it may affect the manner of an investigation. The REL of an event defines what is expected from a player regarding his or her rules and policy knowledge and technical play skill.
Treating a player differently because he or she once played in a Professional event would mean holding each player to a different standard and would produce inconsistent rulings that depended on the judge’s familiarity with the player. Professionals should be able to play in events without being held to a higher technical level of play against less-experienced opponents who may not be as familiar with the rules.
A triggered ability that causes a change in the visible game state (including life totals) or requires a3) Ergo, if it's okay to let the Heritage Druid resolve first, and activating an ability doesn't mean that I have missed the trigger, I see no reason to think that doing both things will invalidate the original OoOS ruling
choice upon resolution: The controller must take the appropriate physical action or make it clear what the
action taken or choice made is before taking any game actions (such as casting a sorcery spell or explicitly
moving to the next step or phase) that can be taken only after the triggered ability should have resolved.
Note that casting an instant spell or activating an ability doesn’t mean a triggered ability has been forgotten,
as it could still be on the stack
Edited Federico Verdini (June 19, 2015 05:25:56 PM)
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