Originally posted by Dominick Riesland:hmmm???
who then chooses which card goes to the graveyard
Edited Auzmyn Oberweger (July 15, 2015 01:45:35 PM)
Originally posted by Gareth Pye:This! I'm a sucker for following the documents, but this seems like a corner case scenario that allows for a much cleaner fix. If the hand contains 2 morph creatures there's not much else we can do though.
I hope we are meant to put the a card of the opponents choice into the
appropriate zone, not just blindly shuffle it back into the library.
Originally posted by Dominick Riesland:
The card was put in the wrong zone (hand instead of graveyard), and as such we must apply that fix as well.
Gareth PyeWhat Significant & Exceptional circumstances do you see, to justify deviating from the IPG?
I hope we are meant to put the a card of the opponents choice into the appropriate zone, not just blindly shuffle it back into the library.
When you think about the player actions surrounding the times at which morphs don’t get revealed, who controls the flow of the game? At the end of the game, it’s the loser – they are the one who acknowledges the game ending first: “yep, you got me”. It’s also the same for bouncing a morph – the opponent is initiating the action (there’s a corner where you’re bouncing your own morph, but that’s unusual enough that it’s going to draw everyone’s attention). Since the opponent controls the flow of the game at the time, it seems reasonable to put some burden on them as well. Thus, we’re going to update the appropriate Game Rule Violation paragraph in the IPG to read:
An error that an opponent can’t verify the legality of should have its penalty upgraded. These errors involve hidden information, such as misplaying the morph ability or failing to reveal a card to prove that a choice made was a legal one. If the information was ever in a position where opponents had the opportunity to verify the legality (such as on top of the library, as the only card in hand, or on the battlefield at the end of the game), do not upgrade the penalty and reveal the information if possible.
D. A player puts a creature with lethal damage on it into her hand instead of her graveyard.
<<GRV>> handles violations of the Comprehensive Rules that are not covered by the other Game Play
Errors
Edited Marc Shotter (July 16, 2015 12:15:47 AM)
These procedures do not, and should not, take into account the game being played, the current situation that the game is in, or who will benefit strategically from the procedure associated with a penalty. While it is tempting to try to “fix” game situations, the danger of missing a subtle detail or showing favoritism to a player (even unintentionally) makes it a bad idea.
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