I've seen this scenario posited as a Modern version of the Legacy Four Horsemen deck, only with the alteration that because of how it works, it can't be considered slow play, but I've also heard the argument that it is slow play anyway:
Anna and Noel are playing Modern. Anna controls
Intruder Alarm and
Goblin Test Pilot, and enchants the Pilot with
Splinter Twin. After making a copy of the Pilot and resolving Intruder Alarm's trigger, she proposes the following sequence:
1. She will activate the copy of Goblin Test Pilot.
2. If the target is Noel or one of his creatures, she will let the ability resolve and move to step 3. If the target is herself or one of her creatures, she will hold priority and move to step 3.
3. She will make a new copy of Goblin Test Pilot and let the Intruder Alarm trigger resolve. She will then repeat steps 1 and 2 for each token copy of Goblin Test Pilot, moving to step 3 only once all are tapped.
In this way she will, probabilistically, target Noel with enough Pilot activations that his life total will become 0 regardless of where it started when this sequence began.
I've heard the claim that this is not slow play because the visible game state is constantly changing: abilities are being added to the stack and sometimes resolving, making token copies of creatures, untapping creatures, causing life total changes and marking damage on creatures, permanents are being tapped and untapped, and the stack is changing regularly as she keeps responding to Test Pilot activations that target objects she doesn't want to damage. The visible game state is never returning to where it was at an earlier point in the loop.
But then I've heard the claim that it is slow play because from Noel's perspective, Anna can go through many iterations of steps 1-3 without ever damaging Noel or one of his permanents, only adding more undesirable activations to the stack, which becomes increasingly more likely as she makes more copies of Goblin Test Pilot. If Noel has no responses, for him nothing relevant has changed about the game state if all Anna is doing is not letting those activations resolve by constantly holding priority. For Noel, there's no difference between a stack with five Pilot activations targeting Anna and six targeting Anna so long as she's not letting any of them resolve.
So is this slow play?