Originally posted by James Winward-Stuart:
This actually doesn't sound too bad - it looks scary slow-play-wise when written down, but when you think about actually doing it - assuming the opponent hasn't gained life up to a huge number, and doesn't have a vast token army (and even if they do, it'll soon be whittled down) - it can actually be done fairly quickly* (even if the opponent doesn't scoop as soon as they see it start…). Statistically, it could in theory never win, but in practice it will, and it won't take too long.
Originally posted by James Winward-Stuart:
I'm inclined to the view that doing it manually is advancing the game state (due to the growing pile of creatures etc. - if this isn't advancing the game state, then neither are most Modern Twin decks…).
Since the actions are advancing the game state, and it won't be as slow to get anywhere as things like Eggs, this seems fine to me.
It's not hugely relevant to the discussion at hand, but this doesn't seem to be the case. The ideal case (AP, NAP, GTP, Copy1) presents a 1/4 chance of success, and each failure decreases this chance since you add another copy. Running a Monte Carlo simulation for 10 successes (i.e. 20 life), the expected number of loops exceeds 250,000. Even for 5 successes, it exceeds 4000 iterations.
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