I've seen two types of oddities when it comes to tiebreakers:
- I see the final tiebreaker being invoked about once a year, at the draft FNMs which I regularly attend. (there, there's few enough matches that this can happen) In these situations, the two programs differ slightly in implementation:
- DCIR's 5th tiebreaker is “order of entry into event” - the first person entered into the event gets the higher rank.
- WER's 5th tiebreaker is “order of entry into WER” - WER keeps a unique table of players for all events, (you have the same player ID in all events on that computer) and it uses the order of entry into that table as the final tiebreaker.
- WER has had an occasional rounding bug with tiebreakers, where one person will win out by tiny percentages like .0001%. (i.e. a margin mathematically impossible at these tournaments)
I thought the MTR used to list 5th and 6th tiebreaker possibilities as “Opponents' Opponents' match-win percentage” and “Opponents' Opponents' game-win percentage” even though DCIR/WER didn't actually calculate these. I don't see it in the MTR, so maybe I'm remembering wrong.
The MTR lists all tiebreakers applicable to Magic tournaments, but OOMW% and OOGW% aren't used for individual events. I remember definitively that OOMW% is used for some team events, at least in DCIR; I _think_ OOGW% is as well, but I'd actually have to launch programs and look.
My questions:
1) Is player B entitled to request the same prizes as player A?
1b) Can he request at least a forced split? (What if there are prizes that cannot be split?)
1c) Can player B at least request a random determination of the final standings?
2) What if players A and B are 8th and 9th after Swiss portion of tournament before cut to TOP8?
Here's the thing: there is no rule on any of these. This is one of those situations where the head judge has the discretion. I agree with what Mark says on approaches to this, but I'd like to add one more:
Anyone who has used various incarnations of DCI Reporter in the past several years know the increasing restrictiveness of the software, for better or worse; my personal example is if a store used to run 21-player drafts as 8-7-6 pods in the past, well, now they're stuck running 10-11 drafts. It's harder today with WER than it was with DCIR to make a decision with the confidence that the software will work with the change. The decisions what WotC has made with the software - making it much more guiding and restrictive, rather than flexible - has changed my personal belief on a situation like this to be “the software is above the MTR; dealing with discrepancies is a customer service issue”.