Originally posted by Michael White:
How about this:
Aarons attacks Nadine with Knight of Infamy, and doesn’t indicate the trigger at all. Nadine wants to know if Aaron forgot the trigger, and following ensures:
Nadine: “How big is that Knight?”
Aaron: “It’s a 2/1”.
Nadine: “OK, I block with my War Mammoth, your Knight dies.”
Aaron: “So does your War Mammoth, my Knight is 3/2 from exalted.”
Nadine: “JUDGE!”
Me: “Aaron, did you state that the Knight was a 2/1 when asked?”
Aaron: “Yes, but at the time that I was asked the exalted trigger was still on the stack, so it was a 2/1.”
Sounds like from a reading of policy we should rule in Aarons favour, but that feels really sketchy to me. He’s so close to the line on fraud that he’s not just buying it dinner, but they’re well into the second course.
If you have a trigger that doesn't do anything, you don't need to announce it. Remember those pesky M13 Rings? They trigger on every single one of your upkeeps, equipped or not. On Magic Online, you can get around this pesky trigger with auto-yields. Now we have the equivalent of that in real life.
Edited Jurgen Baert (Feb. 5, 2013 02:51:16 PM)
Edited Kim Warren (Feb. 5, 2013 02:52:12 PM)
Originally posted by Gareth Pye:Michael White
How about this:I think the whole point of the change is to avoid “determining” a missed trigger. Playing a competitive game should be based on good decisions relative to spells cast, cards in deck, and intelligent attacking/blocking. It is my belief/opinion that exploiting either a player's poor memory, or even their amateur (even pros can play like amateurs at points) status is not in the nature of sportmanship that should be tied to something specifically designed to be FUN. There is no cause to permit someone to play badly just to get an edge. Nobody expects you to walk your opponent through the best steps to defeat you, but on the other hand angling for them to miss triggers seems like it undermines the fun. I get that a player should have the skills to remember triggers, but how's that work when a relatively new player who has been in a “safe” environment at FNMs for a few months decides to try his hand at a GP? He gets to play against a bunch of misers who are hawking his every move for an option to screw him over when all he wants to do is play to have fun.
Aarons attacks Nadine with Knight of Infamy, and doesn’t indicate the trigger at all. Nadine wants to know if Aaron forgot the trigger, and following ensures:
Nadine: “How big is that Knight?”
Aaron: “It’s a 2/1”.
Nadine: “OK, I block with my War Mammoth, your Knight dies.”
Aaron: “So does your War Mammoth, my Knight is 3/2 from exalted.”
Nadine: “JUDGE!”
Me: “Aaron, did you state that the Knight was a 2/1 when asked?”
Aaron: “Yes, but at the time that I was asked the exalted trigger was still on the stack, so it was a 2/1.”
Sounds like from a reading of policy we should rule in Aarons favour, but that feels really sketchy to me. He’s so close to the line on fraud that he’s not just buying it dinner, but they’re well into the second course.
If that is fraud or very close to fraud, how is N meant to determine if A has forgotten her trigger before declaring blockers. Because it wont be weird for N to have a 3/3 and a 1/4 sitting around. And which creature to block with is pretty important. Straight up asking “Have you remembered exalted” is what we are trying to avoid with this whole new policy: requiring players to play the game for their opponents.
Originally posted by Gareth Pye:Assume that A has not forgotten the trigger, and block accordingly.
how is N meant to determine if A has forgotten her trigger before declaring blockers
Originally posted by Gareth Pye:I disagree; the benefit is that you don't have to remind them of their trigger. What we (at least, what I) hope we're accomplishing is reducing the ways in which players will try to trick someone out of a trigger that was never forgotten.
Straight up asking “Have you remembered exalted” is what we are trying to avoid with this whole new policy
IPGThat's acknowledging that you might not have a good way to “sneak past an opponent's trigger” any longer. (And I, for one, say “Yay!”)
If an opponent requires information about the precise
timing of a triggered ability or needs details about a game object that may be affected by a resolved triggered ability, that player may need to acknowledge that ability’s existence before its controller does.
Edited Darcy Alemany (Feb. 5, 2013 05:06:46 PM)
Originally posted by Darcy Alemany:Yep.
but is it fair to extend this same level of responsibility to a player's opponents
Originally posted by Darcy Alemany:I'll let someone else address Regular REL; I'm not much of a Regular guy (pun intended).
What about when this happens in Regular REL
Edited Casey Brefka (Feb. 5, 2013 06:20:40 PM)