Originally posted by Dustin De Leeuw:I think if I discuss this further i might some kind of kill the thread, but: Assuming there is time left, why didn't they play a 6th game? 1-1-3 means there is still no winner. The only possibility for them to play 1-1-3 is time being called during the 5th game with no winner after extra turns.
I believe here the correct action is to report 1-1-3, as that is the actual game score: they drew 3 games and they both won a game. You can't report an ID as 0-0-0 because WER will process that as a double Match Loss, so we needed a standard. It could have been 0-0-1, but the Powers
That Be set it at 0-0-3. However, I think that doesn't apply here.
Originally posted by Sergio García:
A player *intentionally* plays slowly *in order to take advantage of the
time limit
Edited Markus Dietrich (Sept. 22, 2015 12:59:11 PM)
Originally posted by Joshua Feingold:
A prerequisite for Stalling is Slow Play. So that's out the window.
Edited Juergen Wierz (Sept. 22, 2015 01:58:51 PM)
Originally posted by Juergen Wierz:Joshua Feingold
A prerequisite for Stalling is Slow Play. So that's out the window.
That's wrong. A player can commit stalling without playing slow. Slow Play and Stalling actual have very little interaction.
Edit: Quick example: GP Bochum 2012
In round nine yesterday, R. J. was disqualified for stalling. Being 1-0 ahead, Jurkovic had no winning option left in his deck in the second game, but he did have an Emblem from Tamiyo, the Moon Sage. He used the ability to repeatedly cast spells without any influence on the game, even going so far as to countering his own spells. He performed all his actions in a timely manner, apparently working under the assumption that physical lack of speed was the only mark of stalling. Head judge Frank Wareman clarified, however, “Players are expected to advance the game state. Playing just to advance the clock is most definitely not okay.”
Edited Jasper König (Sept. 22, 2015 03:39:12 PM)
Originally posted by Jasper König:…and Slow Play includes the example cited by Juergen, where you continue to make plays that don't progress the game state - no matter how quickly you make them. That's an unusual circumstance, where you can make a lot of useless plays to abuse the time limit.
Slow Play indeed is a prerequisite for Stalling.
Originally posted by Loïc Hervier:
and Slow Play includes the example cited by Juergen, where you continue to make plays that don't progress the game state
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