Edited David Alston (Dec. 2, 2015 11:57:51 PM)
Originally posted by David Alston:
A player reverts from sloppy play to strict adherence at the deciding moment in a match - perhaps demanding unfavourable blocks or that a spell has definitely resolved. Consciously or unconsciously seeks to gain advantage.
Originally posted by David Alston:
A player facing lethal damage suddenly realises Goblin Guide has a trigger and claims that each instance of 3x Goblin Guide should count as a GPE:Missed Trigger and cumulatively lose their opponent the game on the spot.
A player repeatedly visits a judge or judges presenting a different angle for the same issue.
Originally posted by David Alston:
A player repeatedly errs to their own advantage with foreign language cards at a point in the tournament with no potential for prizes - and appears angry at their opponent, somehow.
Originally posted by David Alston:
A player argues that their opponent should not call a judge, perhaps citing jargon from game rules or IPG.
Originally posted by David Alston:
A player asks excessive non-game related questions to their opponent in a tense match. Declines friendly requests from the opponent to stop and criticizes the opponent for manners. Almost certainly intends to put the opponent on tilt.
Originally posted by David Alston:
A player asks excessive non-game related questions to their opponent in a tense match. Declines friendly requests from the opponent to stop and criticizes the opponent for manners. Almost certainly intends to put the opponent on tilt.
Originally posted by David Alston:
A player reverts from sloppy play to strict adherence at the deciding moment in a match - perhaps demanding unfavourable blocks or that a spell has definitely resolved. Consciously or unconsciously seeks to gain advantage.
Originally posted by David Alston:
A player facing lethal damage suddenly realises Goblin Guide has a trigger and claims that each instance of 3x Goblin Guide should count as a GPE:Missed Trigger and cumulatively lose their opponent the game on the spot.
Originally posted by David Alston:
A player repeatedly visits a judge or judges presenting a different angle for the same issue.
Originally posted by David Alston:
While I mostly listen and rule ‘play on’ - these behaviours must be +EV to the complaining player and -EV to the opponents over time. It could be considered rude or unsporting - I'll say again it feels clumsy to penalise and these don't quite meet the inappropriately demands threshold.
Originally posted by David Alston:
A player repeatedly errs to their own advantage with foreign language cards at a point in the tournament with no potential for prizes - and appears angry at their opponent, somehow.
Originally posted by David Alston:
A player argues that their opponent should not call a judge, perhaps citing jargon from game rules or IPG.
Originally posted by David Alston:
A player asks excessive non-game related questions to their opponent in a tense match. Declines friendly requests from the opponent to stop and criticizes the opponent for manners. Almost certainly intends to put the opponent on tilt.
Originally posted by David Alston:
On reflection it seems like players have to be really unsporting to get penalised
Edited Joaquín Pérez (Nov. 30, 2015 11:36:16 AM)
Originally posted by David Alston:
A player asks excessive non-game related questions to their opponent in a tense match. Declines friendly requests from the opponent to stop and criticizes the opponent for manners. Almost certainly intends to put the opponent on tilt.
Originally posted by Aaron Henner:
I think this is the closest of your examples to USC-Minor, and to me hinges on the intent. Is the player just generally talkative, or are they trying to be annoying. I would say that any action whose primary goal is to be annoying is, almost by definition, USC-Minor.
What penalty is being “demanded” in these situations? The player suddenly not allowing take backs doesn't seem like demanding a penalty to me
Players may not try to use opponent's reactions to some portion of an out of
order sequence to see if he or she should modify actions or try to take additional ones. Nor may players use out of order sequencing to try to retroactively take an action they missed at the appropriate time. In general, any substantial pause at the end of a completed batch is an indication that all actions have been taken, the sequence is complete and the game has moved to the appropriate point at the end of the sequence.
Yes, knowing precisely the rules is EV+ as a player, looking for gain advantage. And what's even more surprising, we allow and encourage it!! :)
From MTR, section 4:
The philosophy of the DCI is that a player should have an advantage due to better understanding of the rules of a game, greater awareness of the interactions in the current game state, and superior tactical planning
Originally posted by Darren Horve:
My question for this is, where is the line drawn for annoying behavior.
Edited Aaron Henner (Nov. 30, 2015 06:28:27 PM)
Unsporting behavior is not the same as a lack of sporting behavior. There is a wide middle ground of “competitive” behavior that is certainly neither “nice” nor “sporting” but still doesn’t qualify as “unsporting.” The Head Judge is the final arbiter on what constitutes unsporting conduct.Look carefully at the Examples cited in the Unsporting Conduct section, and ask yourself if these scenarios are a match, philosophically, for those examples. Also, I want to call attention to what I feel is a very important part of the Definition:
It may affect the comfort level of those around the individual, but determining whether this is the case is not required.It *may* affect the comfort level - if we, as Head Judge, feel that a player's behavior is disruptive, we should explain to them why, instruct them to stop, and assess a Warning for UC-Minor (or ML for Major, if it's that extreme).
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