Originally posted by Jeff S Higgins:Lyle Waldman
Much as I agree with your premise that we should be backing up here and not awarding game losses, I think you have misread that section of the IPG. What the IPG (seems to) means in this case, and since Toby is here he can correct me if I'm wrong, is that, in addition to using the Thoughtseize fix, if the player has applied any additional instructions resulting from the illegal card draw ability that can be backed up, they should.
I think Toby's point is that /NOTHING/ about this is DEC.
If the situation isn’t covered by the previous three paragraphs, the player
reveals his or her hand and the opponent selects a number of cards equal to
the excess. Those cards are shuffled into the random portion of the deck. A
simple backup may be used if there have been additional parts of the
instruction performed since the illegal card draw, such as discarding or
returning card to the top of the library. Once this remedy has been
applied, the player does not repeat the instruction (if any) that caused
extra cards to be drawn.
Why are we not performing a simple backup here?
Edited Lyle Waldman (Dec. 9, 2015 09:11:32 AM)
If the cards were drawn as part of the legal resolution of an illegally played instruction, due to a Communication Policy Violation, or were as the result of resolving objects on the stack or multiple-instruction effects in an incorrect order, a backup may be considered or the game state left as-is.
Originally posted by Marc Shotter:If the cards were drawn as part of the legal resolution of an illegally played instruction, due to a Communication Policy Violation, or were as the result of resolving objects on the stack or multiple-instruction effects in an incorrect order, a backup may be considered or the game state left as-is.
In this instance I'd argue that the Jace ability is on the stack and should have been under the NAP's response, therefore falls under the bolded section.
I'd apply a backup, taking a random card from the AP's hand and placing it on top of the deck, and rule a DEC with Warning and ask the AP to be more careful and ensure they've given the NAP a chance to respond.
Old IPG 2.3, 1/23/15
A player illegally puts one or more cards into his or her hand and, at the moment before he or she began the instruction or action that put a card into his or her hand, no other Game Rule Violation or Communication Policy Violation had been committed, and the error was not the result of resolving objects on the stack in an incorrect order.
New IPG 2.3
A player does any of the following:
• Puts one or more cards into his or her hand illegally
• Fails to verify specific characteristics of a card with his or her opponent as required by a spell or ability before putting it into his or her hand
• Has excess cards in his or her hand that cannot be accounted for
If a prior Game Rule Violation or Communication Policy Violation directly led to drawing the extra cards, it is treated as Drawing Extra Cards.
Edited Jacob Milicic (Dec. 9, 2015 10:03:19 PM)
Originally posted by Jack Hesse:
So we fall into 2.5 - GRV. Easy backup: a random card back on top of the library, and let NAP have priority (taking into account other confounding factors like fetchlands).
IPG 2.3
If a prior Game Rule Violation or Communication Policy Violation directly led to drawing the extra cards, it is treated as Drawing Extra Cards.
Originally posted by Jacob Milicic:
Toby, I believe judges were not issuing a Game Loss for this before because they were not issuing DEC for this before, but rather a GRV because of this old clause:
Old IPG 2.3, 1/23/15
A player illegally puts one or more cards into his or her hand and, at the moment before he or she began the instruction or action that put a card into his or her hand, no other Game Rule Violation or Communication Policy Violation had been committed, and the error was not the result of resolving objects on the stack in an incorrect order.
Originally posted by Jacob Milicic:
At the point immediately prior to the problem the stack has exactly one object on it, being Jace's activated ability. There are no “objects” to resolve in an incorrect order. There is a single object. The instructions on Jace's ability were not being followed in the incorrect order either. The issue was simply that they were being followed at all. I do not see how this clause applies in this case.
Originally posted by Jeff S Higgins:I think whole point of Toby not answering clearly but in vague hints is to give us opportunity to find answer ourself and learn something instead of following blindly L5 ruling without understanding concept behind it ;-)
So to be clear Toby, are you issuing /ANY/ infraction here?
Originally posted by Bartłomiej Wieszok:
I think whole point of Toby not answering clearly but in vague hints is to give us opportunity to find answer ourself and learn something instead of following blindly L5 ruling without understanding concept behind it
Originally posted by Toby Elliott:
No error had been committed prior to the card going into the hand; the card going into the hand was the first sign the game had gone wrong. That old clause shouldn't have saved them.
Originally posted by Toby Elliott:
It also looks like I can get my opponent Thoughtseized every draw step by the arguments here. We'll have to add a whole bunch more text next update to preclude this, since it's clearly not somewhere we want to be.
Edited Jacob Milicic (Dec. 10, 2015 10:20:47 PM)