Originally posted by Bartłomiej Wieszok:While we'd prefer to restore the game state to as close to unbroken as possible, if we have to choose between disadvantaging one player or the other, I believe we should err on the side of the player who has committed the infraction.
Jacob, and what about player A? In 9/10 cases there's no fair fix for both players. One of them will end up with additional information.
Edited Josiah O'Neal (Dec. 10, 2015 12:31:09 PM)
Originally posted by Eli Meyer:
While we'd prefer to restore the game state to as close to unbroken as possible, if we have to choose between disadvantaging one player or the other, I believe we should err on the side of the player who has committed the infraction.
Edited Marc DeArmond (Dec. 10, 2015 07:17:15 PM)
Originally posted by Jacob Milicic:
Once we're at the point where Player N has not yet interjected and cards were drawn, it does not appear as though there is a fix that completely eliminates any potential advantage gained by Player A drawing quickly while simultaneously not impacting the decisions of Player N. Putting a random card from the hand back on top could remove a card that was previously in Player A's hand that answers Player N's spell, but is nicer to Player A than allowing Player N to take the best card. At the same time, Player A could end up with an answer that they did not have before. And then there are shuffle effects. Would we put a random card back with a shuffle effect in play? Normally we would not, but then would we be making a special exception in this case as to not back up is to not allow Player N to play an effect they should've been able to legally play?
Originally posted by Marc DeArmond:I'm not sure why you think it's a dangeroud path to go down when, in fact, it's the guiding philosophy of the IPG. For example, we shuffle an extra card away during Improper Draw At Start Of Game because it's better to damage the game state against the person who drew an extra card than to leave potential for abuse that benefits the infractor.
I think that this is an incredibly dangerous path to go down. The IPG aims to have consistent fixes regardless of who it helps. The infraction goes to the player who made a mistake, the fix goes to the IPG.
Objectively, why is a thoughtseize a better fix than a backup?
Originally posted by Eli Meyer:
Also, the backup fix does potentially give the active player an advantage. They know an extra card now; if the card they drew was an answer to Cut (say, Dispel) and they didn't put it back, they've gained a major advantage. And if a worse card gets put on top–well, what if they have a fetchland or a Dig Through Time?
Finally, speaking of paths to avoid, I'm not sure we really get to chose whether to back up or to thoughtseize. If you can make a policy argument that the situation above fits the backup criteria, I'm all ears. But if policy says thoughtseize, we throughtseize, even if a backup seems to be a “better fix”
Edited Lyle Waldman (Dec. 10, 2015 11:14:03 PM)
Originally posted by IPG 2.3:
If a pending ability on the stack would result in a legal overall outcome (e.g. a draw action that has been resolved out of order), continue to resolve that part of the stack to restore the game state.
Originally posted by Dan Collins:;)
I suspect he might have been aware of these changes