You have to penalize the player who did something wrong somehow.Yes, that's why we give a W.
This is generally a minor infraction and deserves a fairly minor penalty. Removing one more cards than the player was supposed to have is quick, simple and avoids the possibility of a player gaining an advantage if he or she just wished to reshuffle his or her cards and draw a new hand.
Originally posted by Joshua Feingold:
I'm a player at a PTQ. I've just taken my first mulligan. I draw my cards
one at a time. After I've seen my first 5 cards, I only have 1 land. If my
6th card isn't a land, I am going to draw a 7th without breaking my pace of
draw. Then, possibly without even looking at my card after it touches my
hand, I will immediately call a judge on myself. I'll tell the judge “This
is the 7th card” and show him the card. But I know that he can't use that
information. It's already in my hand. He has to take a random card. So now
I have a 5/7 chance that by going through the motion of faking an improper
draw I will get a keepable hand when I would have had to mulligan. And if I
can't keep the hand, I'm in no worse position than I was a second ago.
The potential for abuse of the fix here is massive.
Edited Vincent Roscioli (March 6, 2013 09:59:39 AM)
Originally posted by Vincent Roscioli:
The same logic could apply to any number of infractions for which the penalty is only a Warning. (Consider, for example, a player “forgetting” his opponent's Thalia and casting a Brainstorm for {U}, and immediately starting to resolve it.) There are many cases where there is huge potential for abuse if you're willing to assume ill intent (and that a judge won't detect it).
Originally posted by Scott Marshall:That's mostly why I question it today.
(It's been a LONG time since we added ID@SoG, and my memory is both fuzzy and all I have to go on - I've lost those really old IPG archives, apparently…)
Originally posted by Alexis Rassel:
I look at this is a penalty between W and GL because W seems too light and GL too harsh. And I don't like this idea.
Originally posted by Scott Marshall:
Anyway - duly noted, some people are concerned that the remedy for ID@SoG is extreme. I don't want this to sound flippant, but my response really is “don't screw up drawing your hand”. Sort of like the oft-repeated “don't miss your triggers”. Yes, it's an easy mistake to make - but it's even easier to avoid.
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