Originally posted by Lyle Waldman:
In this case, if I was the Gideon-controller, if I activate my Gideon (by verbally announcing it, pointing at it and grabbing a token, or whatever) and my opponent does not react, I would expect that my opponent knows what Gideon does and I don't need to explain it to them. If they have a question, they can ask and I will answer honestly, or they can call a judge and the judge will answer honestly. If they fail to make any motion, I think it is a reasonable assumption to say “ok, my opponent knows what's going on, let's just continue”, and anything failing that sounds to me a lot like angle-shooting.
Originally posted by Matt Farney:
A player choose an item to represent a token that does not match the characteristics of the token exactly and does not get his opponent's explicit concurrence.
Originally posted by Brian Schenck:
The omission of information is not generally speaking a problem. The communication of different, or incorrect, information can potentially be a problem. Leaving haste of a token (usually only relevant once) is far different than showing its P/T to be one thing when it is actually another.
Originally posted by Brian Schenck:
The omission of information is not generally speaking a problem. The communication of different, or incorrect, information can potentially be a problem. Leaving haste of a token (usually only relevant once) is far different than showing its P/T to be one thing when it is actually another.
Originally posted by Matt Farney:That's a way to be “That guy” noone should be. But as long as you are making true statements about the correct characteristics of the object you are fine imho.
Based on this discussion, I would never want to bring matching tokens to a competitive event. It is in my best interests to bring random tokens and clearly declare them when I use them. I've met my requirements and still have significant chance for advantage.
Originally posted by Matt Farney:I don't think that this should be about concurrence and/or contradiction. It should be about communication itself. A statement about the correct value should be fine. (Imagine someone wants to be an annoying rule-enforcing douchebag who would just insist that any token not being exactly accurate would be not okay because it is misrepresenting information. That needs to be prevented.) Although a clause to ask palyers to indicate any characteristics departure from the characteristics the physical objects may represent at best could be fine. (A plastic ninja figure does not represent characteristics therefore does not need to be “corrected”. Using a Knight Token (2/2 W) with vigilance would demand clarification saying something like “It's a Knight Ally and does not have vigilance”) That would also be what a cooperative and kind player would say upon using the wrong token.
A player choose an item to represent a token that does not match the characteristics of the token exactly and does not get his opponent's explicit concurrence
Edited Felix Hasenfratz (March 17, 2016 04:59:17 AM)
Originally posted by Johannes Wagner:
So, are tokens like this ok?
Originally posted by Johannes Wagner:I'm not crazy about the one that promises to burn my … *ahem* … posterior. They are gorgeous, however - and I'd allow any that weren't likely to offend others.
So, are tokens like this ok?