Originally posted by Scott Marshall:But it *does* matter if the trigger was “forgotten” for purposes of OoOS, correct?
I want to point out that it doesn't matter if a trigger was forgotten, only if it is Missed as per the definition in the IPG.
Originally posted by Eli Meyer:Originally posted by Scott Marshall:But it *does* matter if the trigger was “forgotten” for purposes of OoOS, correct?
I want to point out that it doesn't matter if a trigger was forgotten, only if it is Missed as per the definition in the IPG.
Originally posted by MTR:
In general, any substantial pause at the end of a completed batch is an indication that all actions have been taken, the sequence is complete and the game has moved to the appropriate point at the end of the sequence.
Edited Marc Shotter (March 1, 2016 06:01:28 AM)
Originally posted by Scott Marshall:
I want to point out that it doesn't matter if a trigger was forgotten, only if it is Missed as per the definition in the IPG.
Originally posted by Mike Combs:Emphasis added–we're focusing on the pause because whether we're debating whether the actions Annie resolved actually constitute a “batch”! If they did, then that batch is OOoS–a bunch of actions happening in an imprecise order leading to a legal ending game state. However, if it was not a single batch of actions, then the line Florian quoted (“Nor may players use OoOS to try to retroactively take an action that they missed at the appropriate time”) probably applies. In the case of a noticeable pause between the rest of the actions and the untap, I would rule that Annie cannot append untapping onto the end of an otherwise complete batch of actions to ‘un-miss’ her trigger.
Why does the amount of time passed matter? The last part of the batch that Annie would resolve is a trigger and, as Scott pointed out, forgetting a trigger and missing a trigger are not the same thing.
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