Players may not cause triggered abilities controlled by an opponent to be missed by taking game actions or otherwise prematurely advancing the game. For example, if a player draws a card during his or her draw step without allowing an opponent to demonstrate awareness of a triggered ability, the controller still has an opportunity to fulfill the appropriate obligation by doing so at that point. The Out-of-Order Sequencing rules (MTR section 4.3) may also be applicable, especially as they relate to batches of actions or resolving items on the stack in an improper order.Scenario is: A player passes turn, not mentioning her Sulfuric Vortex triggered ability in case the opponent has a play in her end step. The opponent says, “Ok.” and immediately draws a card. The player then has the obligation to point out the triggered ability at that time. We all agree that Policy says that the player did not miss the trigger.
Edited Jason Flatford (March 7, 2013 06:38:20 AM)
The rushed trigger for Vortex should just go on the stack now.
Prematurely advancing game state can cover so many things, and a whole variety of things can go wrong / be missed. To list them all and the individual fixes would be like writing hard and fast rules for back ups.
Originally posted by Jason Flatford:
Please back up this statement by citing Policy or an argument for why you are deviating from Policy.
Originally posted by Dominik Chlobowski:
That was exactly Jason's point.
Edited Bob Narindra (March 16, 2013 07:06:57 PM)
I agree with almost everything you have said, except for the remedy on the intentional bypass of the Braids trigger. I am pretty sure they just intentionally violated policy and therefore, maybe we should be looking at a different infraction, as opposed to whether or not we should back up the game state.
Another thing I do not agree with is a choice to be made based on game state. The game state should not be a factor in missed trigger policy, just as it is not a factor in determining whether a trigger is generally detrimental or not
Originally posted by Jason Flatford:
I'm pretty sure the player did not violate any policy or rules here.
Originally posted by Jason Flatford:I agree with almost everything you have said, except for the remedy on the intentional bypass of the Braids trigger. I am pretty sure they just intentionally violated policy and therefore, maybe we should be looking at a different infraction, as opposed to whether or not we should back up the game state.
I'm pretty sure the player did not violate any policy or rules here.Another thing I do not agree with is a choice to be made based on game state. The game state should not be a factor in missed trigger policy, just as it is not a factor in determining whether a trigger is generally detrimental or not
Which point of mine are you referencing here?
…so, why wouldn't a player intentionally and deliberately trying to cause the opponent to miss the trigger not be an infraction? Especially if the player were trying to gain an advantage by causing the opponent to miss the trigger?
Originally posted by Jason Flatford:…so, why wouldn't a player intentionally and deliberately trying to cause the opponent to miss the trigger not be an infraction? Especially if the player were trying to gain an advantage by causing the opponent to miss the trigger?
What infraction would you say the player committed here?
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