Originally posted by James Do Hung Lee:
Thank you, Evan. Now I have to hope the article still reads with some degree of reasonable flow while the section is being revised. (Now to find our drafts so we can get back to work!)
Toby, the confusion you are sensing there is one of the main reasons this article was written. Both of those things are true depending on what you, as a player, needs to do to evaluate the outcome of the event. Strictly speaking, the game does not have an in-between game state where a card / object is neither in the zone from which it came nor the zone to which it is going. However, for the purposes of evaluation, we need exactly such an imaginary space in which to assess what will happen. Even though the flawed Rusted Relic example has been removed pending our coming up with a better example, the key elements of this idea remain in the article. So, your examples all work because the game recognizes only the strict states where an object is either in one zone or another so necessary choices can be made. But, the necessary replacement effects that can apply simultaneously when evaluating how an object enters the battlefield can also be determined by understanding that in that moment, that object is neither still where it was nor yet where it is going.
Edited Toby Hazes (Jan. 4, 2014 09:43:04 AM)
If you control Conspiracy naming “Warrior” and Bramblewood Paragon, it won’t help your Bear Cub get any +1/+1 counters: we don’t look at what it was in the previous zone (see Yixlid Jailer interactions above), we don’t look at what it is going to be on the battlefield (see Humility interactions above), but between the two, where Conspiracy doesn’t count.
400.7a: Effects from spells, activated abilities, and triggered abilities that change the characteristics of a permanent spell on the stack continue to apply to the permanent that spell becomes. …and continuous effects from the permanent's own static abilities, but ignoring continuous effects from any other source that would affect it.
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