There are three influence avenues that apply in varying ways at all events.
1) Official Influence
At Regular REL and for unscheduled play, there is very little official influence. At Comp and Pro REL, official influence is the final authority for most normal interactions. These guidelines are often well documented and not flexible. A casual event (scheduled or not) generally ignored official influence.
2) Organizer Influence
In order to play, people have to have space. The person who controls the space controls play. At the LGS, this person is the store owner and / or store employees. Judges who work events for an LGS may have some authority here, but I generally recommend that they advise and defer for anything that is outside normal game play. When an organizer's behavior doesn't conform to precedents set by official sources, reporting to the WPN may change behavior, but I find that having an open, honest discussion with organizers is more effective. It's best to avoid saying things in a way where you come across as telling the organizer how to run his store or his events. Instead, express concerns about the way the behavior might alienate players or harm a reputation. Sometimes pointing out an official source and suggesting that players will expect similar results in any event is enough. Be sure to listen as much as you talk so you can understand what the organizer's standpoint. Organizer influence can be as inflexible as official influence, but personalities often affect how people handle things.
3) Influence of Others
We can't (mostly) control official and organizer influence. But the other people in an event or hanging out at a shop do influence how people behave. I detest pitchfork and torches, but respectful conversations about behaviors can bring light to problems without burning down the whole castle. If a player does a thing to cheat but the TO doesn't toss the player, perhaps reminding everyone to be on the lookout for can be enough. Strategic “general announcements” that help other players resist the negative behavior and sends the message that the behavior is not welcome can make the negative behavior socially unacceptable enough that the player changes. And in cases where you directly witness something, speaking up can become an object lesson. In my own experience, I've used both techniques to emphasize welcoming new players and encouraging players to seek and give help such that the store is known as a good place for new folks. That may be as simple as saying, “If you're having trouble with building your deck, there are folks (point) who can give advice.” And "Whoa, there, , that's not nice. We love new folks.“
As a judge, players naturally expect you to provide guidance. You can provide a lot of ”Other" influence in your behavior and the example you set even without official or organizer authority.
Edited John Carter (May 5, 2016 12:06:47 PM)