Originally posted by Lasse Kulmala:Any player can learn “activate your creature-lands before combat.” It invoves an action using your own cards; you can resolve it by pointing.
I'm sorry but I just don't see the difference with this and the more general interpretation. Both lead to a situation where magic words and superior rules knowledge create unwanted situations for either AP or NAP.
Originally posted by Eli Meyer:
Edward Bell:
And I feel like “I'd like to do something in the Beginning of Combat” is getting close to word play. Even if it is clear (it is probably as clear as the two examples quoted).
Why?
Even the most thorough statement like: “I pass priority to you in Main Phase 1” or “I want to enter in the beginning of combat step” falls under that shortcut.
Originally posted by Lasse Kulmala:Well let's correct a few things here. First, players are required to know the tournament rules as well, which this shortcut is one. We like to construct this mythical super savvy competitive rules guru in these scenarios that understands the minute details of combat and strategic implications, but never read the MTR. Those exist less frequently in the real world than in judge scenarios. Second, the shortcut is intuitive, it works without thought a vast majority of the time, as it reflects the way people play. Now, here's a bit of personal experience, I played a good amount before this shortcut was codified. It was miserible. People were constantly trying trying to trick you with some combination of words to get you to cast a spell or activate a fast effect at the wrong time. They were relying on ambiguous communication as a *strategy*. People at the super high level might be aware of what's going on, but for the lower level tournament player, it can feel like cheating to get trapped by words that sound the same but mean something completely different. So the benefit of this shortcut is huge, massive. Second only to the auto-priority pass when you cast a spell. The cost? The attacker can't be a jerk, and rarely (yes rarely) will have to make a relevant decision slightly earlier than is optimal. I'll pay that cost all day every day for the benefit it provides
But arguing that players should know the rules (which obviously includes phases and steps) but constructing a completely unintuitive shortcut where following the rules gets you to a place where it shouldn't is not an argument that holds water.
Originally posted by Lasse Kulmala:There are none. That's the point.
In any case the article needs to be clarified at least with the magic words that get AP to their priority in beginning of combat
Edited Michael He (May 29, 2016 03:02:41 PM)
Originally posted by Callum Milne:Lasse KulmalaThere are none. That's the point.
In any case the article needs to be clarified at least with the magic words that get AP to their priority in beginning of combat
In those rare corner cases where a player has legitimate reason to believe an opponent might wish to do something in the first main phase and wants to give their opponent a chance to do that thing without revealing what they plan on doing in the beginning of combat step, they can do that. But not by reciting a few magic words and pretending that's good enough; they have to make absolutely certain that their opponent understands what's going on and why. They need to communicate and ensure mutual understanding, and to that end, it's recommended that they call a judge to facilitate that communication.
Originally posted by Bryan Prillaman:
Second, the shortcut is intuitive, it works without thought a vast majority of the time, as it reflects the way people play.
Originally posted by David de la Iglesia:
And if they want to go there without explicitly stating what they're doing
they should be specific that they're interrupting the shortcut:
“I move to Beginning of Combat retaining priority”
Not too complicated, right? As Bryan rightly pointed out this shortcut has
a fair price for the benefit it provides.
Originally posted by Jason Malott:David de la Iglesia
And if they want to go there without explicitly stating what they're doing
they should be specific that they're interrupting the shortcut:
“I move to Beginning of Combat retaining priority”
Not too complicated, right? As Bryan rightly pointed out this shortcut has
a fair price for the benefit it provides.
I like this wording, I think it accomplishes what some of the people here are looking for. But it sounds like other people here disagree that any wording (including this example) can get AP to the beginning of combat while retaining priority?
Originally posted by David de la Iglesia:I like this wording as well, but from what I understood from this article and the responses from Scott and other L3s in this post, this will also trigger the shortcut and skip your beginning of combat step. And that's what I disagree most with. It's fine for the shortcut to trigger on vague statements, but for something as specific as this it should allow you to.
“I move to Beginning of Combat retaining priority”
Edited Michael He (May 30, 2016 03:59:46 AM)
Originally posted by Michael He:David de la IglesiaI like this wording as well, but from what I understood from this article and the responses from Scott and other L3s in this post, this will also trigger the shortcut and skip your beginning of combat step. And that's what I disagree most with. It's fine for the shortcut to trigger on vague statements, but for something as specific as this it should allow you to.
“I move to Beginning of Combat retaining priority”
This shortcut covers every kind of combat related sentences
This shortcut is true for any statement that would imply that you want to leave your first Main Phase, no matter how carefully it has been worded.
Even the most thorough statement like: “I pass priority to you in Main Phase 1” or “I want to enter in the beginning of combat step” falls under that shortcut.
In other words, there is absolutely no way a player can force their opponent into acting in Main Phase one unless they clearly indicated it. No assumptions can be made. Either the opponent wants to act in Main Phase 1, or they acted in Beginning of combat step.
In other words, there is absolutely no way a player can force their opponent into acting in Main Phase one unless they clearly indicate it.
Edited Brian Schenck (May 30, 2016 06:02:23 AM)