A discussion ongoing on the mtgjudge.ca facebook group:
Eternal Masters Sealed GPT, Comp REL
A player next to a match comes up to you and says that he has identified an illegal play: a player has imprinted a Chain Lightning (sorcery) to an Isochron Sceptre.
You thank the player for bringing it to your attention, and move to the adjacent table. Upon examining the board state, you confirm that a sorcery is indeed imprinted to the sceptre and you bring the imprinting to the attention of the players involved in the game.
Neither of the players claim they were aware of the mistake, and the game has moved onto turn 6 or 7, maybe even 8. The scepter entered the game on turn 2 and was used twice.
I feel this is a completely textbook case: GRV for the player who incorrectly imprinted the sorcery. FTMtGS for the opponent who allowed it to happen. Be more careful next time.
However, the overriding feeling in the thread seems to be that this is “not fair” to allow the player to keep using the scepter with an illegal spell imprinted on it, and among other potential solutions, it's been proposed unimprinting Chain Lightning, leaving it in exile, and having the player play on with a useless Scepter.
If the GRV were for illegally casting a creature (say with the wrong or insufficient mana) when multiple turns have gone by like that, the creature stays in play. I can get why watching the scepter keep casting sorceries feels somehow less “fair” but is there actually any basis for handling this differently than outlined above?