Originally posted by Johannes Wagner:
I dont see why the policy isnt that you have to announce every trigger, e.g. "Attack, Exalted trigger(s). I can't even imagine a scenarion where this would cause problems because you can still shortcut things like infinite combos and such.
This would in my opinion stop this discussions because they would boil down to 1 thing: Did he announce his trigger or did he not?
Originally posted by Johannes Wagner:We tried having that be policy, several years back–you had to demonstrate awareness of all of your triggers pretty much immediately. (Though with the usual caveats for OOOS.)
I dont see why the policy isnt that you have to announce every trigger
Originally posted by Johannes Wagner:
I dont see why the policy isnt that you have to announce every trigger
Did he announce his trigger or did he not?
Originally posted by Scott Marshall:
All the Angel's Grace player needs to do is say “resolves?” as he puts in the graveyard. Problem solved. He didn't; instead, he assumed something - and in this specific example, the opposite of what policy says he should have assumed.
Yes, I'm OK with that player being punished for bad assumptions.
Originally posted by Maxime Hoube:
Clearly, we are just rewarding someone to miss a trigger, then suddenly think about his combat phase and looking on the board -oh, Chalice !- let's now bluf everyone and the judge that I didn't forget this trigger, and everything was according to my plan.
I'm not comfortable with this. It's opening a vault to greater danger, because we don't know how far some people can abuse of it. As a player shouldn't have to announce every triggers, a player shouldn't ask for the game state every minute.
Edited Jona Bemindt (July 20, 2016 11:56:12 AM)
Originally posted by Maxime Hoube:Our policy covers Missed Triggers, not forgotten triggers. Because of the (fairly logical & sensible) way we've crafted the Missed Trigger policy, it is possible to forget a trigger, yet remember it before it's technically missed. This isn't a flaw in policy, or philosophy; there are many things in a game of Magic that can be forgotten, but remembered before it matters.
And I'm gladly not OK that a player can miss a trigger, and remembers it later and goes away with it … let's now {bluff} everyone and the judge that I didn't forget this trigger
So, if I don't block, I'm taking 4, I'm at 7, on my next turn I'll have lethal … I guess I won't … oh, wait, that's right, you have a Giant Growth in hand; I'll block like this…
Originally posted by Maxime Hoube:Agreed. Players are, however, expected to maintain a clear and legal game state. If, at any point, they believe something is not legal or unclear, they should clarify.
As a player shouldn't have to announce every triggers, a player shouldn't ask for the game state every minute.