Edited Eli Meyer (Oct. 31, 2016 02:07:29 AM)
Originally posted by Russell Deutsch:
The current rules make it a verbal minefield to complete an action like "Crew my Cultivator's Caravan with my Toolcraft Exemplar, in the begin combat step after the trigger has resolved." It is not realistic to expect all players to know how to properly communicate this action with the hoops that have been recently erected
Originally posted by Mark Randol:
The current shortcutting of the word “Combat” or the phrase “Move to combat” is both non-intuitive and easy for the rules-wise player to cause a bad situation for the person who actually thinks the word “Combat” refers to the phase and not to a specific step within the “Combat” phase.
Originally posted by Mark Randol:
Example 1… rules wise active player exploits on non-active player by saying “Move to combat”. NAP agrees, then tries to tap a creature to keep it from attacking. Active player, knowing the current shortcut, calls judge because the shortcut takes it to AP having priority in declare attackers.
Edited Dan Collins (Oct. 31, 2016 12:01:19 PM)
Originally posted by Dan Collins:Mark Randol
Example 1… rules wise active player exploits on non-active player by saying “Move to combat”. NAP agrees, then tries to tap a creature to keep it from attacking. Active player, knowing the current shortcut, calls judge because the shortcut takes it to AP having priority in declare attackers.
This in particular is a misconception. The shortcut takes us to the Beginning of Combat step, while NAP has priority.
Originally posted by Mark Randol:Originally posted by Dan Collins:Originally posted by Mark Randol:
Example 1… rules wise active player exploits on non-active player by saying “Move to combat”. NAP agrees, then tries to tap a creature to keep it from attacking. Active player, knowing the current shortcut, calls judge because the shortcut takes it to AP having priority in declare attackers.
This in particular is a misconception. The shortcut takes us to the Beginning of Combat step, while NAP has priority.
Except that the NAP agreed, perhaps said “Sure, its combat”.
Edited David Poon (Oct. 31, 2016 06:05:20 PM)
Originally posted by Russell Deutsch:
Agree with your ruling and your reasoning. I also think the “shortcut to combat” is unnecessarily implemented and improperly assumes that “nothing important happens in the Begin Combat Step anyway”.
The current rules make it a verbal minefield to complete an action like "Crew my Cultivator's Caravan with my Toolcraft Exemplar, in the begin combat step after the trigger has resolved." It is not realistic to expect all players to know how to properly communicate this action with the hoops that have been recently erected.
This wasn't a problem until we made it a problem.
Originally posted by Christopher Wendelboe:This part of the combat shortcut is so counterintuitive that even judges have to be reminded of it quite frequently. I think that a NAP who has a basic understanding of the combat shortcut would feel tricked by this interaction.
Let's also remember that the shortcut puts us at the first point where NAP would have priority during beginning of combat. If they pass priority at this point, the trigger from Toolcraft Exemplar will resolve and each player has the opportunity to have priority again before declare attackers.
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