Edited Brian Dale (Oct. 31, 2016 05:31:02 PM)
Originally posted by Federico Verdini:
Again, if someone says “combat” they are using the shortcut. And if any player wish to deviate from it, they should be explicit
The problem appears when I dont say “combat”, dont use the shortcut and have no intention of using it. In this case, the shortcut is being enforced upon me
The MTR tells me what are the shortcuts and how to use them. It doesnt tell me that I have to use them wether I like them or not
Originally posted by Jeff Morrow:
AP: Combat?
NAP: OK.
AP: I attack with these guys.
NAP: Before you attack (and now that I know who you plan to attack with), I tap your most important attacker with my Deadlock Trap.
Originally posted by Shawn Doherty:
“I want to activate a man-land in my beginning of combat step.” <- This is
exactly what you can say. It always works. You don't need to ask your
opponent for permission beforehand or use any complex linguistics.
Originally posted by Rob Marti:
Mark,
What's wrong with the following?
AP: Move to combat, activate Mutavault
NAP: OK
AP: Declare attackers
NAP: Go ahead (or “I tap that dude”)
AP: These guys attack
NAP gains no information he wouldn't have already and you've activated your manland in BoC like you want.
Edited Pascal Gemis (Nov. 1, 2016 12:48:28 PM)
Originally posted by Mark Randol:Rob Marti
Mark,
What's wrong with the following?
AP: Move to combat, activate Mutavault
NAP: OK
AP: Declare attackers
NAP: Go ahead (or “I tap that dude”)
AP: These guys attack
NAP gains no information he wouldn't have already and you've activated your manland in BoC like you want.
What's wrong with it is by the MTR and by the explanatory blog article AP cannot activate Mutavault at that time. As soon as he said the word “Combat” it is now the NAP's priority in beginning of combat. When NAP says “Ok” both players have now passed priority in beginning of combat and AP never get's opportunity to activate mutivault. If I were NAP that interaction would look like this:
AP: Move to combat, activate Mutavault
NAP: JUDGE!!
Originally posted by Mark Randol:
What's wrong with it is by the MTR and by the explanatory blog article AP cannot activate Mutavault at that time. As soon as he said the word “Combat” it is now the NAP's priority in beginning of combat. When NAP says “Ok” both players have now passed priority in beginning of combat and AP never get's opportunity to activate mutivault. If I were NAP that interaction would look like this:
AP: Move to combat, activate Mutavault
NAP: JUDGE!!
Edited Bryan Spellman (Nov. 1, 2016 01:00:18 PM)