Originally posted by Toby Hazes:
Or you know, just crew without saying anything, and if the opponent asks when you do that you can clarify “boc”.
If you cast a spell do you always announce in which main phase you do it? Do you never just turn creatures sideways without saying “attacks”? Crewing in boc is super easy. You don't even have to say anything, you just do it.
I still agree that “read this blog post” is a sign the MTR is not optimal. Especially since the Whats Up Docs post, the resulting app discussion, and the Policy Perspective posts are all saying different things. (Only the latest one should be linked to.)
Edited Brian Schenck (Nov. 2, 2016 06:01:00 AM)
Originally posted by Brian Schenck:According to Toby's most recent article, this statement is not allowed. And to me, that is where this shortcut is taken too far. Toby explicitly says that you have to tell WHAT you want to do in BOC.
Seriously, don't just “pass priority to end my main phase”. Indicate when you next want to take an action. Be active in your turn. Say “I want to do something in my beginning of combat step… Do you have anything before I end my precombat main?”.
Originally posted by Harm Tacoma:Brian SchenckAccording to Toby's most recent article, this statement is not allowed. And to me, that is where this shortcut is taken too far. Toby explicitly says that you have to tell WHAT you want to do in BOC.
Seriously, don't just “pass priority to end my main phase”. Indicate when you next want to take an action. Be active in your turn. Say “I want to do something in my beginning of combat step… Do you have anything before I end my precombat main?”.
I have no problem with the combat shortcut itself. It is not completely intuitive for players, I think, but education is fairly simple. Just tell them that since most of the times the active player has nothing he wants to do inbetween the things done in main phase 1 and declaring attackers, the most regular expressions such as “Combat?” and “Attacks?” shortcut to NAP's last priority before declaring attackers. People will understand this and probably won't get it wrong again.
The problem arises when AP cannot use clear language to go to his priority in BOC. A player might do this for various reasons…
Originally posted by Federico Verdini:
I'm also not so sure about passing priority being an inaction. Per CR 116.3D to pass priority, you must first have priority and choose not to take any actions. Plus, CR 116.3A clearly tells that I should get priority in BOC. Anyway, I think the CR discussion is quite moot, most of the time the players just play without thinking about CR 116.
Originally posted by Federico Verdini:
For the “find a way forward” part, this is my proposition as stated before: keep the shortcut, it works just fine. But let the players who don't want to use the shortcut have the freedom of doing it, as long as they are clear about it.
Originally posted by Mark Randol:
You read judge articles, study annotated MTR, etc. Players don't, nor should they be expected to.
MTR 1.10 PlayersNote that's a responsibility, not just an expectation or recommendation. Interestingly, this is the only rules document that players are responsible for knowing; presumably, it's OK if they don't understand the Comprehensive Rules, since judges are present and are required to know the CR (and prove that via the judge test). Many players do know the CR, and the IPG, as well as the MTR - but many more don't. It's OK if they need help with the CR, and if they're completely ignorant of the IPG - but they are responsible for following the policies of the MTR. And that includes Section 4 - perhaps the most important section for them to understand!
Players are responsible for:
…
Being familiar with the rules contained within this document.
Originally posted by Mark Randol:…About that; how many times I've experienced either side of the issue re: this shortcut is largely irrelevant, since it's purely anecdotal evidence, but I do have about 20 years of experience, so I'll share: it's about even, actually.
I have never seen the problem that it is intended to solve.
Federico VerdiniFederico, I have multiple problems with this. First - WHY? I remain unconvinced that this is a real, and not imagined, strategic advantage being sought. More importantly, the way to do this is - as so many others have said - simple; just say “crew this, attack”, and maybe your opponent will interrupt that shortcut. And most of all - I disagree that AP, in your example, has a right to “wait and see”. As has been repeated, frequently, the Active Player controls the flow of the turn, they need to be Active; the NAP gets to react and respond to the AP's actions.
Player A says “I pass priority in my first main phase”, has a vehicle but wants to wait and see what his opponent does when he receives priority in the main.
Originally posted by Mark Randol:and
AP: Move to combat, activate Mutavault
…
As soon as he said the word “Combat” it is now the NAP's priority in beginning of combat.
Harm TacomaI need to refute both of those misunderstandings.
According to Toby's most recent article, this statement is not allowed. And to me, that is where this shortcut is taken too far. Toby explicitly says that you have to tell WHAT you want to do in BOC.
If a player wants to be clear that they’re doing something in their beginning of combat, all they need to do is say so! “Beginning of combat, activate my Wandering Fumarole” is not merely allowed, but encouraged. The active player has made it clear what is happening while acknowledging their need to act first.The first sentence there is a complete statement. The next sentence is an example that illustrates the first sentence (and encourages proper usage).
all the active player needs to do is explain why it’s relevant that they move the priority marker. “Do you want to do anything with that floating mana before we move to combat” is an acceptable way of explicitly moving to beginning of combat while retaining priority.Note especially that he says "…is an acceptable way…“ - not THE acceptable way, not the ONLY acceptable way, it's one of them.
Brian SchenckI disagree with that conclusion; Brian, I think you got it right to begin with. And that also means I'm going to refute those who built arguments based on your “misunderstanding”.
Then it seems I misunderstood that bit from Toby's article, as I thought that one would only need to clarify in general that they wanted to take an action. Mea culpa on that point.
Edited Scott Marshall (Nov. 2, 2016 05:41:23 PM)
Originally posted by Scott Marshall:
In the second quote - Harm, that's not at all what Toby, Kevin, or I have been saying;
Benjamin Lurie says:
October 18, 2016 at 2:52 pm
Follow up, how do you feel about, “move to beginning of combat, I have effects before attacks,”?
telliott says:
October 18, 2016 at 3:04 pm
I feel like you should then tell us what the effects are rather than wasting time. Plus, see the section on why we don’t have a special code.
To summarize the effect of the shortcut for those who might now know about it: the active player can’t request to move priority to beginning of combat without stating what they are doing there. They’re assumed to be passing priority after whatever statement they make.