Originally posted by Bartłomiej Wieszok:
Jeff - for me that card in vaccume is never detrimental. You let them draw extra card but for a price.
Edited Jeff S Higgins (Dec. 17, 2016 09:21:09 PM)
Originally posted by Bartłomiej Wieszok:
Could you link to O statement that Visions on NAP side are detrimental? I have been always treating that trigger as non detrimental.
Jeff - for me that card in vaccume is never detrimental. You let them draw extra card but for a price.
Edited Lyle Waldman (Dec. 19, 2016 11:06:01 AM)
Originally posted by Lyle Waldman:
To be clear, by the way, I am working off of the following assumption: We are allowed to classify effects as being detrimental or not based on some characteristics of the game state. For example, Howling Mine is generally detrimental on your opponent's turn, but not on yours. I take that to mean that there exist some generally easy-to-account statements about the game that allow us to determine when an effect might be detrimental in some cases and not in others without changing the effect.
Originally posted by Lyle Waldman:
To be clear, by the way, I am working off of the following assumption: We are allowed to classify effects as being detrimental or not based on some characteristics of the game state.
IPGNo, we can't classify effects as detrimental based on game state. Howling Mine will always be detrimental on your opponents turn and beneficial on your turn (assuming you control it). It doesn't suddenly become beneficial when your opponent has 1 card left in their library or detrimental when you have one left.
The current game state is not a factor in determining this, though symmetrical abilities (such as Howling Mine) may be considered usually detrimental or not depending on who is being affected.
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