Edited Joe Klopchic (Jan. 19, 2017 02:05:36 AM)
"Downgrade: If a player discovers an erroneous sideboard card (in a non-sideboard game) and
calls attention to it before an opponent sees (or is about to see) it, issue a Warning, return the
discovered card and all other sideboard cards back to the sideboard and shuffle any cards that
were supposed to be in the library into the random portion of the library. No card replaces
discovered sideboard cards in hand or other sets (such as a group of cards being scried or drawn).
Do not apply this downgrade if the error resulted in more copies of a main deck card being
played than were registered. For example if the decklist has two copies of Shock in the main
deck and two in the sideboard, but there are three copies of Shock in the library, the penalty is
not downgraded.
Edited Daniel Woolson (Jan. 19, 2017 03:03:53 AM)
Do not apply this downgrade if the error resulted in more copies of a main deck card being
played than were registered. For example if the decklist has two copies of Shock in the main
deck and two in the sideboard, but there are three copies of Shock in the library, the penalty is
not downgraded.
Originally posted by Scott Marshall:
Lyle, all - I'll speak a bit about the philosophy, why this specific example (additional copies of a main deck card left in for game one) is not eligible for the downgrade.
First, there is concern about this being more “abusable” than other failure to de-sideboard errors.
Simple example: A plays 2 copies of Fatal Push in each of her main deck and sideboard. In game one, she resolves 2 Fatal Push against her (aggressive deck) opponent, then draws a 3rd.
Also, the remedies get complicated by even the slightest of very realistic tweaks.
Simple example, same deck & sideboard setup as before: A resolves 1 Fatal Push, then uses some tutor or fetch-land effect, and sees the other 3 copies in her deck. Which two do we remove - the ones not yet played? We can't really remove the one in the graveyard, that already impacted the game.
Another, same setup as before: A has 2 Fatal Push in her opening hand, and has cast one of them. Then, N resolves the trigger from Gonti, Lord of Luxury, exiles a Fatal Push, then casts it targeting one of A's creatures. A realizes that adds up to 3 and immediately draws attention to her mistake - but which 2 are removed?
(Note that those are rhetorical questions. I know there are logical and justifiable arguments for which cards should be removed, but the point is to illustrate the issues with allowing the downgrade in those situations. Please don't debate which cards should be removed!)
d:^D
Edited Bartłomiej Wieszok (Jan. 24, 2017 09:16:22 AM)
The downgrade doesn’t apply here because there is no way to know if an advantage has already been gained. Typically, you aren’t going to realize you have three copies of shock until you have already seen/drawn/cast the previous two. If you catch this in your opening hand, the downgrade still does not apply.
Originally posted by Bryan Prillaman:At a tournament on sunday we had the following scenario:
Well, I just updated the AIPG to match this answer. I would not have expected it to have been the answer had you asked me, but it is in line with the MIPG as documented.
Fortunately, this is such a rare circumstance that if it is an oversight, it will only affect a game or two between now and the next update.
Edited Harm Tacoma (Jan. 24, 2017 04:26:36 PM)
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