Originally posted by Anniek Van der Peijl:
How is this thread not about changing the current rules? It's got ‘MTR Revision’ in the title and the OP asks whether a revision should be considered and what the alternatives could be.
Edited Louis Habberfield-Short (Feb. 13, 2017 07:09:05 PM)
Edited Denis Leber (Feb. 13, 2017 07:59:36 PM)
Originally posted by Brad Brown:
I certainly don't want to take away from the discussion here, and I think the shortcut is necessary and needs revised. I did write up my thoughts on why it needs to be revised, which in short is: “I as a player should not have to help my opponent play their game.”
http://apps.magicjudges.org/forum/topic/33491
Edited Toby Hazes (Feb. 14, 2017 03:19:05 AM)
Originally posted by Toby Hazes:
Also, beginning of combat triggers like Weldfast Engineer are increasingly a reason why NAP would want to do something in main, and thus a reason why AP would want to be polite and give NAP that opportunity.
Edited Brian Schenck (Feb. 14, 2017 07:10:00 AM)
Originally posted by Denis Leber:
And exactly why shouldn't AP have the right to move to the step? I think it is the person altering the rules who has to give an explanation and not the player respecting the CR.
Originally posted by Denis Leber:
The whole thread shows that this “shortcut” causes as many problems as it is trying to solve, limits design space and pushes a “judges point of view” onto a player. It raises the bar for players (!) to follow an non-intuitive understanding of the CR.
Edited Brian Schenck (Feb. 14, 2017 10:31:53 AM)
Originally posted by Denis Leber:They do have the right. What they don't have is the ‘need’ to do that. There is no benefit to rewriting things so that players can do needless things. There is only downside.
And exactly why shouldn't AP have the right to move to the step?
Originally posted by Denis Leber:It was a regular occurrence before the shortcut rules. I specifically remember screwing over an opponent at Nationals because they didn't say the magic words when they comboed off. Everyone knew the combo, and how it worked, but they didn't say the words, so the rules backed me up. I still feel crap about it. Besides that, it was a regular occurrence that AP would say “Combat?”, NAP would do something, assuming it was the Beginning of Combat step, and then get screwed because they didn't actually say “At the beginning of combat…”. It happened to most players several times. It didn't help that you could play a few games where nobody would play word tricks on you, and then you'd get comfortable until suddenly it mattered, and you got “gotcha'd”. Very unfun.
which player ever fell for this “baiting” or playing a spell too early? Maybe once, because he was oblivious that a BoC existed. Kind of “fool me once, shame on you, fool me twice, shame on me”. The answer to this question is necessary to justify the shortcut in the first place.
Originally posted by Denis Leber:I don't think it's anyone's child. It's just a fact. The issue though is most proposals so far just make things worse (i.e. allowing someone to pass to BoC for no reason).
who's child is this shortcut anyway and why is it protected with teeth and nails even against the clear statement to “clarify” it?
Originally posted by Denis Leber:This sounds self contradictory. The statement is “attack = combat”. And you lead off with “I agree that attack does not equal combat”.
1. attack and combat meaning the same thing
I agree that attack and combat is not the same and attack should not lead to the beginning of combat phase. But just as much as I agree to attack not being combat I say combat does not mean attack.
Argument runs both ways.
Originally posted by Denis Leber:If this one person doesn't know the shortcut rule, yet has managed to play so many games of Magic, that leads me to believe the rules are actually working very well. Games are running smoothly, and there haven't been any issues.
2. The “evidence” has to be brought up, that people don't know the shortcut:
I will refer to Limited Resources where LSV clearly stated that this rule was not known to him. In FACT up to that “o”-rule change, everyone in my community used the “beginning of combat step” and I have a hard time explaining them, that they shouldn't do that, because this will automatically move to the declare attackers step. What more do you need? Names, DCI-numbers, signatures? Where is your proof that people fall for that baiting trick?
Argument runs both ways.
Originally posted by Denis Leber:Yes, do that. I don't understand what you mean by running both ways though.
4. Best educate them: TRUE, runs both ways. Educate them that there is a Beginning of Combat step.
Originally posted by Denis Leber:This is great - it shows the shortcuts are working. Good to hear.
5. Creating new shortcuts: The player base (vast majority) does not know how the stack, shortcuts or dependencies work, they just play until someone points it out or they have a trustworthy judge in their community they can ask. They are not even aware of the problem this shortcut should prevent.
Originally posted by Denis Leber:It doesn't deviate from the CR. It condenses some useless priority passes into a single phrase so people can have fun and play Magic. That last one is in the MTR (second bullet point). Remember that the philosophy behind these documents is just as important as written words. The actual words someone uses are less important than the intent. There are no magic words which get you around the shortcut (otherwise it defeats the purpose of the shortcut).
6. Why don't they (the judges) like it: I don't like it because it deviates from the CR without a good reason. All arguments run both ways and it's better to leave things as they are in the CR than to decide that “attack” and “combat” and “pass priority” all mean the same thing. The last one not even mentioned in the MTR. If however you deviate from the CR CLARIFY it and all its consequences.
Originally posted by Denis Leber:Me? I didn't call anyone names. Definitely not judges. I did however discuss how there are a small number of people (players) in online groups I interact with who seem to have a beef with Wizards/Judges/Anyone. They tend to be loud, and lead off aggressively. So when they claim that the shortcut rules suck, and everything should be changed, and everything is terrible, I take that feedback with a large pinch of salt.
What you do here is “isolating” the judges who raise this issue by declaring them as “grumblers”
Originally posted by Denis Leber:The phrase “We're gathering more and more evidence of how the current shortcut, in spite of its sufficiency as policy, is not working as well as we'd like” was used. Asking for said evidence seems perfectly fair. I don't understand why I'm expected to supply evidence - usually that's only needed when making a claim or a statement. I just asked a question.
So basically Mark McGovern is asking for evidence while not providing it himself
Originally posted by Denis Leber:huh?
most people didn't say that they don't like the approach to clarify the shortcut, so I guess they are on our side.
Edited Denis Leber (Feb. 14, 2017 05:58:53 PM)
Originally posted by Thomas Ralph:
I still haven't heard anything that overcomes the points Mark McGovern has made upthread, nor indeed any clear and cogent reasoning why an active player might, in general, want to move to the Beginning of Combat step with nothing on the stack, other than 1) to try and angle shoot; 2) to confuse NAP into acting in the Main Phase when it would be better to act in the BoC step; or 3) to be “super mysterious” because it is “strategically best” to do everything at the latest possible moment.
Edited Charles Milutinovic (Feb. 17, 2017 02:55:54 AM)