Thank you for so many interesting answers. I want to point out that the whole point of this question is to highlight the holes in the rules regarding how these situations are handled. The scenatio as such is just an example of “yes, this can actually happen. How do we handle such cases in competetive?”
This means that:
- no we cannot move this to Regular REL forum. Its not like my playgroup would stop me from putting my permantens into play.
- Likelyhood calculations does not give much. I can generate enough tokens so that the probability of failing is arbitrarily low.
- “You chose to make that play, you handle it” isn't an accepted answer (please let me know if you ever heard of such a ruling!)
- “Has this happened” is not the thing here - Focus on “It can happen”.
Interesting discussion points:
- I generated all tokens last turn, my opponent has Moat and destroyed my Ironworks during his turn. How can I be punished for playing my Chaos Warp? Or for playing my deck?
- As stated, the likelihood of success can be as high as I want it, but not fully 100%. Likelihood needed to legally rule you father of a child is ridicoulusly lower (I heard numbers of both 95 and 98% conficence interval.
- At which point do I need to stop trying, say that is the ruling? I.e. how many times can I fail finding something? When I start there is about 60 cards left in the deck, there is maximum 10 non-permanents so to begin with I will almost always hit. Is the “retry counter” reset each time I hit something, i.e. is that to be considered progressing the board state?
Finally, thanks all for your thoghts! This is a tough subject for sure, and I wish that the rules allowed players to do what the game makes possible. Especially since it is obvious that the intended game state will occur, was it only allowed. The policy that this would be to tough for magic judges to handle is obviously falulty.
Edited Olle Liljefeldt (Feb. 26, 2017 09:59:26 PM)