Originally posted by Joshua Feingold:
The words “once they are complete” have no material impact on this scenario. The game state here is not clear, even once the actions are all complete. Nancy has been forced to make a guess (probably a good guess) about what just happened in her game because there was no prior communication and abilities were resolved before any indication was made that they were going on the stack.
Out of Order Sequencing enables a player to say “I have a bunch of stuff to do,” then do that stuff in a convenient but technically incorrect order. OOS is not a free pass for doing whatever you want, whenever you want as long as you eventually end up in a potentially legal final state.
A good example of OOS is saying “Crack my fetch for basic Mountain, Lightning Bolt your creature.” Then putting the Bolt on the table, and waiting for it to resolve before actually performing the search and shuffle. The game state that will result after all actions are complete is clear to both players, and we are fine as long as the physical actions of the game eventually catch up with that expectation.
A good example of something that is definitely not OOS is milling the top two cards of your library, revealing a Terminus from the new top of library, paying a white mana, then tapping an island and putting Mental Note in your graveyard. While players could reverse engineer a probable legal sequence of events that got us here, the game state is not actually clear. The opponent is left with a reasonably good guess, but that isn't sufficient.
The GRV is assigned for failing to announce the loyalty ability activation on Domri.Can you confirm that we are instructed to give a GRV for each instance of a player taking action of an ability without paying it first (let's say a planeswalker ability) and announcing clearly that we are activating this ability?
The game state here is not clear, even once the actions are all complete. Nancy has been forced to make a guess (probably a good guess) about what just happened in her game because there was no prior communication and abilities were resolved before any indication was made that they were going on the stack.If I may, without comprehensive communication, players always assume and guess and to be blunt, I think this is how most Magic is played.
An out-of-order sequence must not result in a player prematurely gaining information which could reasonably affect decisions made later in that sequence.
Originally posted by Théo CHENG:No, I suspect. In the vast vast majority of cases, either it's very clear what's going on, or it actually is OOOS. The KP situation is different is that the game is somewhat broken. And when a game is broken it needs to be fixed as best as possible, and the player(s) responsible receive the appropriate penalty. But sometimes it is in fact correct to GRV someone for taking an action without paying the cost first.
Can you confirm that we are instructed to give a GRV for each instance of a player taking action of an ability without paying it first (let's say a planeswalker ability) and announcing clearly that we are activating this ability?
When Anna flips and reveals the Thragtusk, Nancy has prematurely gains information which most definitely affects her decisions in the sequence (the decision in question - Do I cast Path in response to Domri activation or not).
A good example of OOS is saying “Crack my fetch for basic Mountain, Lightning Bolt your creature.” Then putting the Bolt on the table, and waiting for it to resolve before actually performing the search and shuffle. The game state that will result after all actions are complete is clear to both players, and we are fine as long as the physical actions of the game eventually catch up with that expectation.because Knowing you play bolt can reasonnably make me play a stifle on your fetchland.
Edited Théo CHENG (April 10, 2017 07:49:38 PM)
Edited Russell Gray (April 10, 2017 09:50:37 PM)
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