Originally posted by Tumbler Post:
For example, if I control a Weldfast Engineer and a Scrapheap Scrounger (my only artifact creature) and I pass priority in my main phase to go to combat. If my opponent responds with a removal or bounce spell on either of these creatures, then the new shortcut assumes that they’re casting that spell in my main phase since it would change if the ability triggered at all or what it could affect.
Originally posted by New Policy:
If the active player passes priority during their first main phase, the non-active player is assumed to be acting in beginning of combat unless they are affecting how or whether a beginning of combat ability triggers.
Originally posted by New Policy:
Beginning of combat triggered abilities (even ones that target) may be announced after any non-active player action has resolved.
Originally posted by Tumblr Post:
However, things get weird if the non-active player had any responses to the shortcut proposal and those responses didn’t affect how or whether any beginning of combat triggers triggered. In this case, these abilities go on the stack in the beginning of combat step and resolve normally, but after they resolve, the active player can still announce any and all beginning of combat triggers and put them on the stack at that time, even though the beginning of combat step has begun already and objects have already resolved on the stack. It’s a bit mind-bendy, at least to me, but basically it just takes the onus off of the active player to announce their triggers at the same time as the shortcut proposal.
Edited Russell Deutsch (April 27, 2017 02:09:00 PM)
basically it just takes the onus off of the active player to announce their triggers at the same time as the shortcut proposalSee how, once again, we're protecting a player from an onerous, unnatural requirement? Let's reword your scenario slightly, to nudge it much closer to what really happens:
Edited Scott Marshall (May 3, 2017 10:51:00 AM)
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