Edited Gregory Farias (June 28, 2017 04:41:46 AM)
Originally posted by Nathaniel Bass:
The question here is not specifically about the Missed Trigger policy, but what exactly does the communication between AP and NAP in this scenario mean for the game state?
AP: Casts Shardless Agent and says nothing.
ruling: no infraction
AP: Casts Shardless Agent and says “Reponses?”
ruling: no infraction
AP: Casts Shardless Agent and says “Does it resolve?”
ruling:no infraction
AP: Casts Shardless Agent and says “Does Shardless Agent resolve?”
ruling: MT
Judge: NAP, why do you think the trigger is missed?
NAP: AP asked if Shardless Agent resolves. Shardless Agent can only resolve if the cascade has already happened.
Judge: Okay. AP, why did you ask if Shardless Agent resolves?
AP: I understand that NAP is allowed to respond with the cascade trigger on the stack, and I wanted to see if they would prematurely counter Shardless Agent before I revealed what I was cascading into. Some players think that countering Shardless Agent will stop the cascade, and I wanted to try and give NAP an opportunity to make that mistake.
Judge: Okay. AP, why did you ask if Shardless Agent resolves?
AP: I understand that NAP is allowed to respond with the cascade trigger on the stack, and I wanted to see if they would prematurely counter Shardless Agent before I revealed what I was cascading into. Some players think that countering Shardless Agent will stop the cascade, and I wanted to try and give NAP an opportunity to make that mistake.
Edited Joe Klopchic (June 26, 2017 10:18:26 PM)
Originally posted by Joe Klopchic:
I believe it is cheating to ask “Does Shardless Agent Resolve” with the intention of cascading if the opponent says yes.
Originally posted by MTR 4.1:
“A player should have an advantage due to better understanding of the options provided by the rules of the game, greater awareness of the interactions in the current game state, and superior tactical planning. Players are under no obligation to assist their opponents in playing the game.”
AP: casts Shardless Agent. “Does Shardless Agent resolve?”
NAP: “What does the stack look like?”
AP: “Shardless Agent is waiting to resolve. Nothing else.” OR “Shardless Agent is on the stack. The cascade trigger is also on the stack.”
Originally posted by Andrew Keeler:Judge: NAP, why do you think the trigger is missed?
NAP: AP asked if Shardless Agent resolves. Shardless Agent can only resolve if the cascade has already happened.
Judge: Okay. AP, why did you ask if Shardless Agent resolves?
AP: I understand that NAP is allowed to respond with the cascade trigger on the stack, and I wanted to see if they would prematurely counter Shardless Agent before I revealed what I was cascading into. Some players think that countering Shardless Agent will stop the cascade, and I wanted to try and give NAP an opportunity to make that mistake.
Edited Toby Hazes (June 27, 2017 01:29:46 PM)
Originally posted by Toby Hazes:
Here it sounds similar to the classic “Persecute on blue?“ ”resolves“ ”then I choose white” shenanigans. If AP wants to trick his opponent, he needs to do so without obscuring the game state.
“Declare Attacks?”or
“okay”
“Toolcraft Exemplar's trigger resolves, use it to crew a vehicle.”
Cast Ad Nauseam, hold priority, cast angel's grace. Does Ad Nauseam resolve?
Originally posted by Andrew Keeler:You are right. But AP offered a shortcut to resolving the Agent.
Even though the details of the game state are free information, AP doesn't have to volunteer that information unless his opponent asks for it. Further, AP should be able to gain an advantage from NAP not knowing how the rules work as well as AP does, since AP does not need to help his opponent play optimally.
Originally posted by Toby Hazes:We have a tournament shortcut defined in policy for this. (MTR 4.2) No such shortcut exists to cover the KP scenario. If there was, we wouldn't be having this discussion.
Here it sounds similar to the classic "Persecute on blue?“ ”resolves“ ”then I choose white" shenanigans. If AP wants to trick his opponent, he needs to do so without obscuring the game state.
Even though the details of the game state are free information, AP doesn't have to volunteer that information unless his opponent asks for it. Further, AP should be able to gain an advantage from NAP not knowing how the rules work as well as AP does, since AP does not need to help his opponent play optimally.
We have a tournament shortcut defined in policy for this. (MTR 4.2) No such shortcut exists to cover the KP scenario. If there was, we wouldn't be having this discussion.
I wish to share an example I feel is more comparable. AP goes to combat and attacks. NAP says “Declare blocks?” to which AP responds “OK, go ahead.” NAP attempts to flash in a creature to block with before declaring blocks. We allow this, because NAP's seemingly specific request to go to blocks is fundamentally nothing more than a request for AP to pass priority.
Edited Joe Klopchic (June 27, 2017 05:02:00 PM)
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