Edited Michel Degenhardt (Aug. 4, 2017 07:49:47 AM)
Originally posted by Florian Horn:
Like Dominik, I would not intervene by myself, but I would rule that the 1/1 is Dead if AP remembered early enough.
“Early enough” is a fuzzy concept, but I think the limits would be the next time that this creature is actively involved in the game, and never later than AP's next combat phase.
Originally posted by Isaac King:
I'm not sure this is supported by the IPG. If you think a player committed a infraction, you are obligated to step in yourself, not just wait to be called over. If no infraction was committed, then you're performing a partial fix for no reason, which is a deviation.
Originally posted by Théo CHENG:AP is responsible for taking the decision of how to distribute combat damage. Let's assume for a moment that NAP is aware of this, and let's further assume that NAP believes that AP intended to distribute the damage 3 and 1. Given this set of assumptions, how doesn't NAP break a rule by not putting the 1/1 in the graveyard? Or given the situation as described, how do you know this set of assumptions isn't true?
I don't really see any ground for a cheating investigation, since he has not broken any rule.
Originally posted by Michel Degenhardt:
If you'll be giving a GRV to NAP once AP speaks up, then why don't you believe a rules violation happened before he speaks up? FtMGS happens all the time.
Originally posted by Michel Degenhardt:
AP is responsible for taking the decision of how to distribute combat damage. Let's assume for a moment that NAP is aware of this, and let's further assume that NAP believes that AP intended to distribute the damage 3 and 1. Given this set of assumptions, how doesn't NAP break a rule by not putting the 1/1 in the graveyard? Or given the situation as described, how do you know this set of assumptions isn't true?
Originally posted by Michel Degenhardt:
but as a judge, you can simply ask if that's what happened. If you believe a rules violation has occurred, you can ask for clarification. Why do you want to read minds or wait for him to speak up if you can simply ask?
Originally posted by Dominik Chłobowski:While I understand what (I think) you're trying to say, here, that's simply not how Magic is played. Assumptions are made all the time, and sometimes we get to sort that out.
a player should never make assumptions regarding the game state
Originally posted by Florian Horn:Indeed!
“Early enough” is a fuzzy concept
Originally posted by Dominik Chłobowski:I have. That post clearly explains why we don't intervene to prevent a rules violation from occuring. We only intervene if we believe a rules violation occurred in the past.Originally posted by Michel Degenhardt:This isn't 100% on topic, but have you read Scott's story-time post here? https://apps.magicjudges.org/forum/topic/37235/?page=1#post-231123
but as a judge, you can simply ask if that's what happened. If you believe a rules violation has occurred, you can ask for clarification. Why do you want to read minds or wait for him to speak up if you can simply ask?
If the AP hasn't communicated the damage assignment clearly, there is no default that states that the 1/1 should've died. We can't possibly know what the actual gamestate is, whatever our reasoned conclusion is. This is why we shouldn't step in until it is clear that the gamestate is (maybe) incorrect.
Edited Michel Degenhardt (Aug. 7, 2017 03:22:14 PM)