Edited Stephen Hagan (June 5, 2013 01:13:07 PM)
Originally posted by Again, with the IPG quotes:I would counter that Anton grabbing Nadine's cards and flipping them over is not a good fit in UC-Minor; instead, it's behavior that we don't want to see repeated. There are better ways to indicate that you're not done looking…
Definition
A player takes action that is disruptive to the tournament or its participants. It may affect the comfort level of those
around the individual, but determining whether this is the case is not required.
Examples
A. A player uses excessively vulgar and profane language.
B. A player inappropriately demands to a judge that her opponent receive a penalty.
C. A player appeals to the Head Judge before waiting for the floor judge to issue a ruling.
D. A player taunts his opponent for making a bad play.
E. A player leaves excessive trash in the play area after leaving the table.
Philosophy
All participants should expect a safe and enjoyable environment at a tournament, and a participant needs to be made aware if his or her behavior is unacceptable so that this environment may be maintained
Originally posted by 4.3 Out-of-Order Sequencing:If Anton will put a card to a graveyard, then immediately take his pen to write down cards from her hand, it will be out-of-order sequencing for me. He will take no adcantage from writing down her hand after looking at her library. I will rather say, that he will miss an opportunity to write down how much more same cards as each card in her hand she has in her library.
Due to the complexity of accurately representing a game of Magic, it is acceptable for players to engage in a block of actions that, while technically in an incorrect order, arrive at a legal and clearly understood game state once they are complete.
All actions taken must be legal if they were executed in the correct order, and any opponent can ask the player to do the actions in the correct sequence so that he or she can respond at the appropriate time (at which point players will not be held to any still-pending actions).
An out-of-order sequence must not result in a player prematurely gaining information which could reasonably affect decisions made later in that sequence.
In general, any substantial pause at the end of a completed batch is an indication that all actions have been taken, the sequence is complete and the game has moved to the appropriate point at the end of the sequence.