Edited Toby Hazes (June 10, 2013 11:48:36 AM)
Edited Niki Lin (June 10, 2013 12:49:29 PM)
The philosophy of the DCI is that a player should have an advantage due to better understanding of the rules of a game, greater awareness of the interactions in the current game state, and superior tactical planning.
Originally posted by Robert Hinrichsen:
I agree with Sean and Josh here, and I strongly disagree with Scott and Brian. The active player is trying to mind trick his opponent using a superior understanding of the rules on how priority works.
Edited Brian Schenck (June 10, 2013 03:20:05 PM)
Originally posted by Robert Hinrichsen:
On a side note, I think active player could also achieve his aim simply by stating “I pass priority” during his Main Phase when the stack is empty. It is then up to the non-active player to pass priority to move the game to beginning of combat, and if he interrupts without giving any indication that he wants to pass priority before acting, or that he wants to act during beginning of combat, I would rule that he acted during the main phase.
Originally posted by David Hibbs:
One might inquire: “What if the AP wants to do something in Beginning of Combat?” To which I respond:
I have only ever seen ONE case where the AP had a valid reason to want to get to the beginning of combat step.