Originally posted by Thomas Ralph:In the specific case presented, this has nothing to do with wanting to advance to beginning of combat while retaining priority. It's just trying to trick the opponent into taking an action at the inappropriate time by using verbal trickery. It has nothing to do with superior rules knowledge as well, as I believe a good deal of players who know well the rules would fall for this trap, as they'd understand that the opponent wants to proceed to declare attackers, which I think is a more than reasonable assumption.
I'd like to know how you think an active player can more clearly indicate that he wishes to pass priority such that the game will advance to the beginning of combat step with the active player having priority there. This is a legal play.
Originally posted by Michel Degenhardt:This is close; the NAP can assume that shortcut applies, and act with the knowledge that, by default, he's acting in the Combat Phase and not in the Main Phase.
NAP, by not explicitly mentioning that he is acting in the main phase, invokes the shortcut from the MTR and is acting in the combat phase
Originally posted by Thomas Ralph:
I will rule in accordance with what you have posted, Scott, even though I don't agree that that is what the rules say. I suggest that consideration be given to changing the rules to align with how you would like it to be applied, and that's me done posting on the topic.
Edited Brian Schenck (June 11, 2013 03:41:46 PM)
Edited Lyle Waldman (June 11, 2013 11:39:22 PM)
Personally, now that a ruling has been made by Scott, I will enforce that ruling, but the ruling made by Scott seems wildly counterintuitive to me, and I'm sure other judges will agree that, had they not read this forum, they would have made the same ruling as I would have: “Sorry, NAP, you didn't communicate properly, you misplayed, good job AP”.Lyle, I agree with you that the NAP can avoid problems bei communicating clearly where he wants to act. I personaly think, that players should do this, as this makes the game more clear.
Say AP activates a Wasteland, targetting NAP's land. NAP floats mana. When AP says “I would like to exit my main phase”, NAP's instant-speed game action is to activate his Sensei's Divining Top. He looks at his top 3 cards without tapping mana (since he had mana floating). A judge is called. Since NAP's top spin is in the beginning of combat step (after his mana pool emptied), NAP gets a game loss for LEC.First, looking at extra cards is a warning not a game loss.
If NAP doesn't know turn structure properly, why are we preventing AP to take advantage of his superior rules knowledge?Well, the NAP has called a judge because he has the opinion, that was AP was doing was not allowed/should not happening. So he knows the turn structure well enough to know that he wanted to act not in the main phase. If the AP and NAP both agrees they are still in the main phase because the NAP thinks he made the mistake, I will not intervene in the match.
It is clear that shortcut policy should not be used to trick NAP, but what terms are considered “appropriate” to pass priority in your first main phase?There are in my opinion no real terms that are generaly appropiate. If the AP wants to do something in the beginning of combat he can do so and express this with whatever words he wants. It's just that if the NAP does something, the NAP is also acting in the beginning of combat.
Or is passing priority in the first main phase now impossible because players with inadequate rules knowledge could be “confused” and assume that “I want to move to Declare Attackers Step” shortcut applies?