There's obviously a lot of text about handling missed triggers, but I can't find any on “missed” static abilities, which are just as common (and just as invisible). I was hoping to find some information talking about this in general, on par with when effects of triggers need to be acknowledged. (For example, if you have a 2/2 which gets +1/+1 when it attacks and on damage you tell your opponent “Take 2” is that different
in terms of fixing it to having a 2/2 and an enchantment which gives all creatures +1/+1 and telling your opponent “Take 2”?)
The way this came up, and what I've been trying really hard to understand, is specifically how this works with ascension.
The situation:AP controls an
Arch of Orazca and, at some point, nine other permanents. He says nothing. Several turns later he's down to less than ten and goes to activate the Arch's second ability. NAP tells him he can't as he doesn't have the city's blessing. AP says he ascended several turns ago but NAP is irritated because he didn't notice any point when AP had ten permanents, and he definitely doesn't have ten now.
On investigating you can be fairly sure that AP did in fact control 10 permanents and the Arch simultaneously, but it was several turns passed. Can he activate the Arch's second ability or not?
A hypothetical:I'm not sure if I'm allowed to add hypothetical situations here as well, but in trying to work out how to handle that I also became stressed out about how to handle a slightly messier version of the same thing. If AP doesn't control the Arch at all, but instead several turns ago cast
Pride of Conquerors. He miscounts his permanents and does all his combat math as though his creatures have +1/+1. Then, later, AP realizes he had more permanents than he thought (maybe a
Desert's Hold sitting on the other side of the board or something) and says he has the city's blessing. NAP says he doesn't because he failed to acknowledge ascend.
This example obviously also contains an error in improperly resolving the ability of his spell, but that's not the part I'm worried about. This was, again, several turns ago, and now AP has less than 10 permanents and wants to do something that he can only do/is better with the city's blessing. Can he?
Sorry if this is all a bit of an overly newbish question… I know in general static abilities simply
are and don't require interaction from the players to make them true, but I'm finding a challenge in ascend since it can affect the board in a non-visible way and then have its conditions no longer be verifiable by time the effects would be visible. Are players allowed to use this to their advantage to “sneakily” ascend and then do things with the city's blessing later?