Originally posted by Vincent Roscioli:Lyle Waldman
If you have any examples (does not need to be Magic-related), please enlighten me
The Player Communication policy does not prohibit partial answers. For example, if I attack with a Tithe Drinker and you are contemplating blocking with a Grizzly Bears, and you ask “What is he?”, it would be common for me to say “It's a 2/1 and it has lifelink”, omitting the Extort ability because it isn't relevant to the combat. We can't force players to give the “whole truth” all the time, because it is too burdensome and could simply result in players refusing to communicate at all for fear of committing an infraction.
Originally posted by Lyle Waldman:
Do you still think this is “no penalty”?
Originally posted by Vincent Roscioli:
Absolutely. Nothing in the Player Communication Policy indicates that answers about derived information must be complete, whether or not the piece of information is relevant to the situation at hand. (In fact, note the contrast of wording between the bullet point on derived information and the bullet point on free information–it is made explicit that questions about free information must be answered “completely”, while the same is not true for questions about derived information.)
Originally posted by Joshua Feingold:
Lyle, at Competitive REL, it's not a player's job to help his opponent make
correct tactical decisions.
We never give penalties based on implications or failure to follow common
conventions (unless those conventions are actual MTR shortcuts or have been
explicitly established during the course of a match.)
If you ever catch yourself thinking “but what he meant was…” or “that
usually implies…” that probably means you are overstepping the bounds of
communication policy.
Edited Lyle Waldman (July 13, 2013 04:17:39 AM)
Originally posted by Lyle Waldman:
Hm. How does this philosophy interact in this case with the philosophy of “Magic is not Gotcha”? It seems as though Annie is trying to create a “gotcha” moment with Nami here; by answering Nami's question in this way, Annie is trying to make Nami not block, at which point she can say “Oops, GOTCHA! You're dead!”, which I've learned many times is something we try to avoid when making calls.
Originally posted by Brian Denmark:Since we're dividing questions into categories of “has to answer completely” and “doesn't have to answer completely”, there will always be two similar questions that fall in different buckets–we have to draw the line somewhere.
If Nami's question had been “What are the card types of the cards in your graveyard?” and Annie had answered “enchantment and land” that answer would technically be true. If, however, Nami has asked “What are ALL the card types of the cards in your graveyard?” Annie's answer would be a lie by omitting ‘tribal’. Would anyone be OK with Annie answer had Nami's question used the word ‘all’?
In the spirit of not playing gotcha, I'm not willing to differentiate the two questions above. Nami's actual question was considerably more vague that either of my examples but I still have a hard time accepting Annie's answer when she worded it so as to imply that it was a complete list.
Edited Lars Paulson (July 14, 2013 12:16:39 PM)
Originally posted by Eric Shukan:
This is a good way to look at it, because the communication policy constrains a player only in what information that player gives away, never in the way the receiving player interprets it.
As a silly but instructive example consider this: Alice asks, “what is the p/t of that goyf?” Nadine replies truthfully, “I have 3 cards in hand.” You investigate and find that they speak the same language and that they fully agree on the question, the answer, and the interpretations of everything. In this case, Nadine has NOT committed any infraction, because she made a truthful statement, though it was irrelevant.
True statements can be irrelevant or incomplete, but if they are true in the case of derived information, then the speaking player has satisfied our requirements. Of course, with free information, such as life totals or card names in public zones, the statements must be true and complete. Irrelevant true statements about free information are acceptable, as long as they are followed by relevant true statements, because the communication policy requires a player to give answers to free information, so irrelevancies delay the requirement. With derived information, irrelevancies need not be followed by anything, because nothing is required. Of course, if a player uses wordplay, language, tongues, body language, etc., to create ambiguity, he'll probably get a talking to by the judge not to do that again.
Anyway, the top sentence is the important one, I feel, in interpreting the intent of the communication policy, because we can never be certain how others will understand our communications, but we can always be sure about how we GIVE our communications.
Eric Shukan
Woburn, MA USA
On 07/13/13, Sam Sherman wrote:
the burden is 100% on Nami to ask the right question. Annie can never, ever
be at fault for saying something truthful, so if Nami's question allows
Annie to answer truthfully and still trick Nami, then it was the wrong
question.
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Edited Lyle Waldman (July 14, 2013 03:27:42 PM)