Edited Alan Cleaver (April 28, 2013 02:51:17 AM)
Edited Alan Cleaver (April 28, 2013 03:33:14 AM)
Originally posted by Alan Cleaver:
But again, can I just say “I believe you're a thief and I don't want you here anymore. Please leave and don't come back”?
Yes, you can do this. Why let a thief keep stealing things until you finally catch him? This isn't a court of law. You don't need beyond a shadow of a doubt. Do what you think is best for the store.
Personally, I'd rather have less players that don't get robbed, then more players who get robbed.
. . .
Additionally the store can deny entrance to him as long as it wants. Tell him he is unwanted and he has to respect this.
Edited Alan Cleaver (April 28, 2013 03:43:29 PM)
Originally posted by David De Loach:While that's helpful, it doesn't solve the problem of having a thief at your events. Someone looking for stuff to steal will always find an opportunity. Most people have a lapse of attention at some point. If there's no one looking to steal things, that's not a big deal. If someone IS looking to steal things, that's where the problem comes in.
You need to start your events with the “stuff” speech. This will tell people that unguarded items will disappear. We have used this at the shop I judge at and will help your player base know not to give these types of people opportunities to steal.
Edited Josh Stansfield (April 30, 2013 02:04:26 AM)
Originally posted by Adam Zakreski:
Removing a player from the event never feels good, especially when a banning is involved. I feel like it's our version of a police officer having to discharge his fire arm. You know you had to do it, but it doesn't feel good. I'd have some serious concerns if anyone felt great after banning someone.
Hold your head high and know you did the right thing.
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