Originally posted by Cj Shrader:
If the opponent noticed you didn't Scry but sat there because “Well in the
past they missed their Scry and the judge just didn't do anything,” we'd
have to start talking about USC - Cheating (Probably wouldn't go that far,
but that's not the point of this discussion).
Yet when the player misses their own scry, we do nothing?
This sounds like applying Missed Trigger philosophy without A) Having a
trigger and B) Giving the opponent the protections they get for Missed
Trigger.
A game rule was broken, and policy says what to do in that case. This is
not significant or exceptional, and I honestly just don't see a need for
any sort of exception for this case.
Originally posted by Joshua Feingold:
We all know it is technically a GRV to play Snapcaster Mage as an Ambush Viper and “target nothing.” However, it is also the case that giving a Warning for this error is not useful or educational, and we shouldn't actually be awarding an infraction here. This is because there is no upside to “targeting nothing” and the course of play will not change as a result of this technicality.
Edited Cris Plyler (Oct. 10, 2013 05:47:33 PM)
Edited Joshua Feingold (Oct. 10, 2013 06:03:54 PM)
Originally posted by Callum Milne:
My options according to policy are … or assume the player was playing suboptimally and instruct them to continue playing.
Mark Mc Govern
What's interesting is that this was a problem with Missed Triggers for a long while. The end result was not “Do what the IPG says” - instead it was “we're changing the rules on Missed Triggers”. i.e. the rules were changed because enough people felt they were less than perfect at handling the issue.
Edited Toby Elliott (Oct. 10, 2013 06:43:48 PM)
Originally posted by Cris Plyler:
I'm looking forward to what the L4+ judges decide, that way we all will know how to handle it in a consistant manner.
Originally posted by Riki Hayashi:
The IPG provided us with a window into their minds and allows us to handle things in a consistent manner. Let's use it.
Toby Elliott
People are trying to rationalize a lot here. Replace “Scry 1” with “Draw a card” and ask yourself if your answer changes. If so, why?
Originally posted by Sebastian Rittau:
Those situations are not comparable. One situation consists of actions that have no visible effect on the game state, the other does not.
Originally posted by Brian Schenck:
I think that Toby's point is that, essentially, we're differentiating on how to handle the situation for precisely that reason. Specifically, we're choosing to ignore one instruction, but not another, yet both are the same thing by the rules. An effect of a resolving spell.
The MIPG never tells us to differentiate because there's a “visible effect” on the game state or not. So, why is it that the situation is being approached that way?
Originally posted by Sebastian Rittau:
Because situations that are don't have a visible effect on the game state are often not acknowledged at all. And why should they be? Do we really want to open this can of worms and start penalizing players who don't acknowledge those? To be honest, I have never seen this happening before, and I don't think we should start now.