Originally posted by Mackenzie Stratford:
I disagree. In fact I'd go as far as to argue that without the body (flying and flash too), the card wouldn't be nearly as playable, or even see play at all, as a significant proportion of the time you just cast it as a 3/4 Flying during combat, or at EoT for no value on the trigger.
I guess this brings up the discussion point: are we looking at how valuable a trigger is on a particular card (in terms of the card's playability or any other criteria) or are we looking at the trigger itself (in this case: Flicker).
According to Toby's article he cites “if the trigger didn’t exist, would the card be played?” as a guideline for determining a trigger to be “detrimental”. However, what do we do in cases like this one where the trigger and other aspects of the card are of equal value (or close to)?
In the case that we do look at the trigger in a vacuum, how do we, and by what criteria do we classify Flicker (or any other trigger for that matter)?
Originally posted by Joshua Andrews:
Very detailed answer
Originally posted by Zhaoben Xu:
I have a question regarding the duration of the current wording of “within a turn.”
My orginal understanding of this duration is from a player's beginning phase (as he or she untaps) to the same player's end phase (as he or she ends the turn). Or should I treat the duration as from a player's certain phase/step (i.e. upkeep) to the same phase/step of the next turn (regardless of whose turn it is)?
Originally posted by Zhaoben Xu:
I have a question regarding the duration of the current wording of “within a turn.”
My orginal understanding of this duration is from a player's beginning phase (as he or she untaps) to the same player's end phase (as he or she ends the turn). Or should I treat the duration as from a player's certain phase/step (i.e. upkeep) to the same phase/step of the next turn (regardless of whose turn it is)?
Robert Hinrichsen
I was also initially unsure of what “within a turn” meant, but it has been clarified that it follows the same logic as a turn cycle, but for half as long–i.e. it is from the beginning of a step or phase to the end of the next same step or phase (regardless of whose turn it is).
Edited Josh Andrews (Oct. 6, 2012 04:01:07 PM)
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