Edited Joshua Deming (Oct. 9, 2014 06:02:01 PM)
Edited Joshua Deming (Oct. 9, 2014 06:26:14 PM)
Originally posted by John Brian McCarthy:
I'll also say, as someone who's playing the deck right now (Jeskai Ascendancy has all my favorite words: “non-creature spell” and “draw a card”), I've created “trigger tokens” by writing “Loot” and “Untap” on the backs of tip cards, which I put on the stack on top of each spell in the order that I'm stacking them - helps opponents to understand what's going on, and keeps us from forgetting to resolve the actual spell after all that looting and untapping.
Originally posted by Dan Milavitz:
As for the loot trigger, I would either have the players either establish a shortcut where it is assumed that they are always looting, or announce if they are looting every time. It is a very abusable trigger if they do not announce their intentions, though I suspect it would be pretty easy to tell if they were cheating (if they stop to think after drawing the first card and then decide to scry, they were likely deciding if they wanted to loot or not).
If they do not have a shortcut established and do not announce anything, can we assume that they are not looting per the rules on may triggered abilities in the IPG?
Originally posted by Gareth Pye:
The opponent doesn't know if they have chosen to loot or not till the
player announces it or discards.
Originally posted by James Bennett:
the only cantrip I'm seeing in Modern Ascendancy lists which has the card draw as the first step of resolution (and thus the only card which can create ambiguity as to whether the draw is for the cantrip or for the Ascendancy trigger) is Serum Visions
Originally posted by James Bennett:There might be a pattern that's helpful to us. But players are well known to be less verbally explicit than judges like (or expect). Think about life totals discrepancies despite the MTR explicitly saying that players need to verbally announce changes. Think about the old trigger policy that required explicitly announcing exalted and how it was changed because so seldom did players actually do that. If the player, for the first 4 cantrips, taps the Ascendancy and says “loot”, then yes we have a clear pattern. But I don't see much help if the player has no obvious physical indication, and just says “draw” (or the more likely case: doesn't say anything at all)
and at any other time a Serum Visions is cast it's overwhelmingly likely that there will already be an established pattern of shortcut behavior we can refer to from previous cantrips.
Originally posted by James Bennett:I think the likeliest scenario is “All my cards are good, I don't want to loot, but if I draw a land or other dead card then I'll just bin it real quick”
Second, consider that the alleged avenue of cheating here is seeing the card before deciding whether it's going to be the card for the Ascendancy trigger or if it's the card for Serum Visions, with a decision not to loot for Ascendancy.
Actually pulling that off is more difficult than people are assuming. For one thing, it's going to be a bit tricky to do this in a convincing way that doesn't also involve missing the separate untap-and-+1/+1 trigger. And missing that trigger can straight up fizzle the combo, so that's an awfully big risk to take.
Originally posted by James Bennett:But that's the very nature of the deck. It cantrips and loots a LOT. It's very natural to find yourself in a situation where you don't want to loot (but if the next card is garbage, then yes you want to bin it). You're then basically taking “decides not to loot”+“not verbally explicit enough”=fishy. See prior point about players not communicating like we'd prefer.
But it's nothing compared to the risk of getting DQ'd for what would be a pretty obvious cheat. If somebody's been consistently looting, and then suddenly chooses not to in the one and only possible case where ambiguity about whether they've done it gives an opportunity for advantage, well, that's going to draw all kinds of attention from the folks in the judge uniforms.
Originally posted by James Bennett:
Finally, the specific in-game advantage to be gained from the cheat – of not having to discard a card in a situation when you probably want to keep everything and try again on the next cantrip, and just need the free “peek” to confirm it – is so much smaller than things we already know to be non-problems (like Dark Confidant, as mentioned above) that I have a hard time believing this one's worth losing any time or sleep over.
Toby HayesThe Dark Confidant cheat involves breaking the rules of the game. Even though we don't give warnings for missing that trigger, it is still a clearly visible violation of the CR. Abusing ambiguity by silently (and retroactively) making non-visible choices is not.
Potential for cheating is a bigger issue, but like Dark Confidant that would mean investigating if he forgets his triggers more often.
Gareth PyeThis would ‘solve the problem’ (as small a problem as it is). As would the reverse (assume you're not looting unless you specify).
If the player doesn't say anything about choosing not to loot and they pick
up a card I'd feel inclined to stick to looting. They haven't given us any
indication that they have forgotten the trigger or are choosing to not loot.
You must be registered in order to post to this forum.