Legacy format at Regular REL
Hello,
My local store has decided to start hosting Legacy night alongside normal FNM events. These events are, of course, run at Regular REL.
However, I've started to notice that many aspects of Legacy don't really work out very well when played according to the JAR document. Specifically, I'm referring to the missed trigger policy as pertains to effects like Chalice of the Void (which I'm abbreviating as COTV because typing it out repeatedly is annoying).
In Legacy at Competitive REL (which is where most players are accustomed to playing Legacy), running your 1-drops into your opponent's COTV on 1 (and hoping they miss the trigger) is considered to be a perfectly valid strategy because your opponent is able to miss the trigger. However, my understanding of the JAR is that, at Regular, your spells can be “retroactively” countered as long as it wouldn't be too disruptive to the game state. This would mean that spells like Ponder and Brainstorm wouldn't be countered, but something like DRS would be countered because “retroactively” countering it wouldn't be disruptive to the game state. Though this is a valid way of playing Magic, its not the way that most Legacy players are accustomed to playing with COTV and it contradicts the “Principle of Least Surprise” concept that seems to be the basis of Magic tournament policy.
The other side of the “missed trigger” policy seems even more problematic. As far as I can tell, JAR doesn't make a distinction between detrimental and beneficial triggers, which means that players are allowed to cast their own spells through COTV as long as the opponent doesn't notice. I understand that intentionally doing so is cheating, and a “Serious Problem”, but its very difficult to prove that someone is doing it on purpose. In particular, there are two players at my LGS that always play sloppy (not always to their advantage), and its hard to show that they were missing triggers on purpose.
This doesn't just apply to Chalice of the Void; Bridge from Below has a similar issue, where players miss the detrimental trigger on it. This happens extremely often because people facing Dredge are not always familiar with the Dredge cards, and people who actually play Dredge seem to have a tendency to not really understand all of their cards.
Also: A closer reading of the JAR indicates that intentionally missing your opponent's COTV triggers could be classified as a “Serious Problem”, which also doesn't make sense to most Legacy players. (“Intentionally and knowingly breaking or letting an opponent break game or tournament rules” is one of the examples.)
I could police games and give people verbal warnings, but those warnings have no teeth because there's no upgrade path into a GL like there is at Competitive. (And I can't just say they're cheating because, like I said, these are non-intentionally sloppy players.)
Has anyone else had experiences like this, and what was your solution?