The first interesting call of the day came in quite early; Round 2, in fact. I came up across 2 players in an attack phase. The attacking player had declared his attackers; the blocking player had decided where his only creature (an Abzan Falconer) was going to block, and then attempted to cast a Mardu Charm to create two first-striking soldiers. At this point, a judge was called.
The first thing I recognized when I walked up on the situation was that the defending player was trying to out-of-order sequence. In general, I'm fine with letting out-of-order sequencing occur, as long as the player casting the spell knows when his spell is actually cast; in this case, when I asked the player when he was casting the spell, he was unable to answer when he was trying to cast it, but rather what he was trying to do. I did not allow the blocking player to use the Warriors to block, and there was no appeal.
Edited Dustin De Leeuw (Dec. 27, 2014 11:42:31 PM)
Originally posted by Gareth Tanner:
Out of order sequencing allows players to play the game without having to have exact technical knowledge, by expecting the player to explain the steps they're taking kind of undermines that
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